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https://github.com/SeedSigner/seedsigner.git
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incorporating changes to support Asian languages, other improvements
This commit is contained in:
@@ -48,31 +48,33 @@ class GUIConstants:
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ICON_TOAST_FONT_SIZE = 30
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ICON_PRIMARY_SCREEN_SIZE = 50
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TOP_NAV_TITLE_FONT_NAME = {
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"default": "OpenSans-SemiBold",
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# "ar": "multilanguage/NotoSansAR-Regular",
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# "he": "multilanguage/NotoSansHE-Regular",
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# "ja": "multilanguage/NotoSansJP-Regular",
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# "kr": "multilanguage/NotoSansKR-Regular",
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# "ru": "multilanguage/NotoSans-Regular",
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BASE_LOCALE_FONTS = {
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"default": "OpenSans-Regular",
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# SettingsConstants.LOCALE__ARABIC: "NotoSansAR-Regular",
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SettingsConstants.LOCALE__CHINESE_SIMPLIFIED: "NotoSansSC-Regular",
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# SettingsConstants.LOCALE__CHINESE_TRADITIONAL: "NotoSansTC-Regular",
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SettingsConstants.LOCALE__JAPANESE: "NotoSansJP-Regular",
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SettingsConstants.LOCALE__KOREAN: "NotoSansKR-Regular",
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}
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TOP_NAV_TITLE_FONT_NAME = BASE_LOCALE_FONTS.copy()
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TOP_NAV_TITLE_FONT_NAME["default"] = "OpenSans-SemiBold"
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TOP_NAV_TITLE_FONT_SIZE = {
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"default": 20,
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SettingsConstants.LOCALE__JAPANESE: 22, # Titles won't render below 22px
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SettingsConstants.LOCALE__KOREAN: 23, # Titles won't render below 23px
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SettingsConstants.LOCALE__CHINESE_SIMPLIFIED: 23, # Some chars won't render below 23px
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}
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TOP_NAV_HEIGHT = 48
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TOP_NAV_BUTTON_SIZE = 32
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BODY_FONT_NAME = {
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"default": "OpenSans-Regular",
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# "ar": "multilanguage/NotoSansAR-Regular",
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# "he": "multilanguage/NotoSansHE-Regular",
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# "ja": "multilanguage/NotoSansJP-Regular",
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# "kr": "multilanguage/NotoSansKR-Regular",
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# "ru": "multilanguage/NotoSans-Regular",
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}
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BODY_FONT_NAME = BASE_LOCALE_FONTS.copy()
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BODY_FONT_SIZE = {
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"default": 17,
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# "ar": 16,
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SettingsConstants.LOCALE__JAPANESE: 18,
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SettingsConstants.LOCALE__KOREAN: 18,
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SettingsConstants.LOCALE__CHINESE_SIMPLIFIED: 18,
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}
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BODY_FONT_MAX_SIZE = TOP_NAV_TITLE_FONT_SIZE["default"]
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BODY_FONT_MIN_SIZE = 15
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@@ -85,18 +87,15 @@ class GUIConstants:
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LABEL_FONT_SIZE = BODY_FONT_MIN_SIZE
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LABEL_FONT_COLOR = "#777777"
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BUTTON_FONT_NAME = {
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"default": "OpenSans-SemiBold",
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# "ar": "multilanguage/NotoSansAR-Regular",
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# "he": "multilanguage/NotoSansHE-Regular",
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# "ja": "multilanguage/NotoSansJP-Regular",
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# "kr": "multilanguage/NotoSansKR-Regular",
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# "ru": "multilanguage/NotoSans-Regular",
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}
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BUTTON_FONT_NAME = BASE_LOCALE_FONTS.copy()
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BUTTON_FONT_NAME["default"] = "OpenSans-SemiBold"
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BUTTON_FONT_SIZE = {
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"default": 18,
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# "ar": 16,
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# "ja": 16,
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SettingsConstants.LOCALE__JAPANESE: 20,
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SettingsConstants.LOCALE__KOREAN: 20,
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SettingsConstants.LOCALE__CHINESE_SIMPLIFIED: 20,
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}
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BUTTON_FONT_COLOR = "#FCFCFC"
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BUTTON_BACKGROUND_COLOR = "#2C2C2C"
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@@ -107,8 +106,9 @@ class GUIConstants:
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@staticmethod
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def get_body_font_name():
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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def get_body_font_name(locale=None):
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if not locale:
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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if locale in GUIConstants.BODY_FONT_NAME:
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return GUIConstants.BODY_FONT_NAME[locale]
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else:
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@@ -116,8 +116,9 @@ class GUIConstants:
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@staticmethod
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def get_body_font_size():
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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def get_body_font_size(locale=None):
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if not locale:
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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if locale in GUIConstants.BODY_FONT_SIZE:
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return GUIConstants.BODY_FONT_SIZE[locale]
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else:
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@@ -143,8 +144,9 @@ class GUIConstants:
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@staticmethod
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def get_button_font_name():
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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def get_button_font_name(locale=None):
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if not locale:
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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if locale in GUIConstants.BUTTON_FONT_NAME:
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return GUIConstants.BUTTON_FONT_NAME[locale]
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else:
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@@ -152,8 +154,9 @@ class GUIConstants:
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@staticmethod
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def get_button_font_size():
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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def get_button_font_size(locale=None):
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if not locale:
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locale = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE)
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if locale in GUIConstants.BUTTON_FONT_SIZE:
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return GUIConstants.BUTTON_FONT_SIZE[locale]
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else:
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@@ -1839,6 +1842,17 @@ def reflow_text_for_width(text: str,
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# Fudge factor for imprecise width calcs w/out libraqm
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full_text_width = int(full_text_width * 1.05)
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# Assume we can break Asian text on any character
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treat_chars_as_words = Settings.get_instance().get_value(SettingsConstants.SETTING__LOCALE) in [
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SettingsConstants.LOCALE__CHINESE_SIMPLIFIED,
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SettingsConstants.LOCALE__CHINESE_TRADITIONAL,
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SettingsConstants.LOCALE__JAPANESE,
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SettingsConstants.LOCALE__KOREAN,
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]
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if treat_chars_as_words:
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# Relax UI constraints even if the result isn't optimal
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allow_text_overflow = True
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# Stores each line of text and its rendering starting x-coord
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text_lines = []
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def _add_text_line(text, text_width):
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@@ -1850,7 +1864,7 @@ def reflow_text_for_width(text: str,
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else:
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# Have to calc how to break text into multiple lines
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def _binary_len_search(min_index, max_index):
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def _binary_len_search(min_index, max_index, word_spacer):
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# Try the middle of the range
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index = math.ceil((max_index + min_index) / 2)
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if index == 0:
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@@ -1858,7 +1872,7 @@ def reflow_text_for_width(text: str,
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index = 1
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# Measure rendered width from "left" anchor (anchor="l_")
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(left, top, right, bottom) = font.getbbox(" ".join(words[0:index]), anchor="ls")
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(left, top, right, bottom) = font.getbbox(word_spacer.join(words[0:index]), anchor="ls")
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line_width = right - left
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if not ImageFont.core.HAVE_RAQM:
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@@ -1877,28 +1891,45 @@ def reflow_text_for_width(text: str,
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# There's still room to back down the min_index in the next
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# round.
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index -= 1
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return _binary_len_search(min_index=min_index, max_index=index)
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return _binary_len_search(min_index=min_index, max_index=index, word_spacer=word_spacer)
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elif index == max_index:
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# We have converged
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return (index, line_width)
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else:
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# Candidate line is possibly shorter than necessary.
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return _binary_len_search(min_index=index, max_index=max_index)
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return _binary_len_search(min_index=index, max_index=max_index, word_spacer=word_spacer)
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if len(text.split()) == 1 and not allow_text_overflow:
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if len(text.split()) == 1 and not allow_text_overflow and not treat_chars_as_words:
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# No whitespace chars to split on!
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raise TextDoesNotFitException("Text cannot fit in target rect with this font+size")
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# Now we're ready to go line-by-line into our line break binary search!
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for line in text.split("\n"):
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words = line.split()
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if treat_chars_as_words:
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# Each char in `line` will be considered a word; lets us make line breaks
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# at any char.
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words = line
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# When re-joining words, no additional spacer is used
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word_spacer = ""
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# TODO: Don't break before 、。「」() etc.
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# TODO: If English terms are embedded, don't break mid-word
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else:
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# Separate words by any whitespace (spaces, line breaks, etc)
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words = line.split()
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# When re-joining words, separate with a space char
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word_spacer = " "
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if not words:
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# It's a blank line
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_add_text_line("", 0)
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else:
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while words:
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(index, tw) = _binary_len_search(0, len(words))
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_add_text_line(" ".join(words[0:index]), tw)
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(index, tw) = _binary_len_search(0, len(words), word_spacer=word_spacer)
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_add_text_line(word_spacer.join(words[0:index]), tw)
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words = words[index:]
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return text_lines
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@@ -277,6 +277,8 @@ class ButtonOption:
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button_label_color: str = None
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return_data: Any = None
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active_button_label: str = None # Changes displayed button label when button is active
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font_name: str = None # Optional override
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font_size: int = None # Optional override
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@@ -324,38 +326,26 @@ class ButtonListScreen(BaseTopNavScreen):
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self.buttons: List[Button] = []
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for i, button_option in enumerate(self.button_data):
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icon_name = None
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icon_color = None
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right_icon_name = None
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button_label_color = None
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if type(button_option) == ButtonOption:
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button_label = button_option.button_label
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icon_name = button_option.icon_name
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icon_color = button_option.icon_color
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right_icon_name = button_option.right_icon_name
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button_label_color = button_option.button_label_color
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active_button_label = button_option.active_button_label
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else:
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if type(button_option) != ButtonOption:
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raise Exception("Refactor to ButtonOption approach needed!")
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# TODO: Refactor `Button` to optionally use ButtonOption directly?
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button_kwargs = dict(
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text=_(button_label), # Wrap here for just-in-time translations
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active_text=_(active_button_label), # Wrap here for just-in-time translations
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icon_name=icon_name,
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icon_color=icon_color if icon_color else GUIConstants.BUTTON_FONT_COLOR,
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text=_(button_option.button_label), # Wrap here for just-in-time translations
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active_text=_(button_option.active_button_label), # Wrap here for just-in-time translations
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icon_name=button_option.icon_name,
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icon_color=button_option.icon_color if button_option.icon_color else GUIConstants.BUTTON_FONT_COLOR,
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is_icon_inline=True,
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right_icon_name=right_icon_name,
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right_icon_name=button_option.right_icon_name,
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screen_x=GUIConstants.EDGE_PADDING,
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screen_y=button_list_y + i * (button_height + GUIConstants.LIST_ITEM_PADDING),
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scroll_y=self.scroll_y_initial_offset if self.scroll_y_initial_offset is not None else 0,
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width=self.canvas_width - (2 * GUIConstants.EDGE_PADDING),
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height=button_height,
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is_text_centered=self.is_button_text_centered,
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font_name=self.button_font_name,
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font_size=self.button_font_size,
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font_color=button_label_color if button_label_color else GUIConstants.BUTTON_FONT_COLOR,
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font_name=button_option.font_name if button_option.font_name else self.button_font_name,
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font_size=button_option.font_size if button_option.font_size else self.button_font_size,
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font_color=button_option.button_label_color if button_option.button_label_color else GUIConstants.BUTTON_FONT_COLOR,
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selected_color=self.button_selected_color,
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is_scrollable_text=True, # We need to use the ScrollableText class for long button labels
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)
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@@ -108,63 +108,76 @@ class SettingsConstants:
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LOCALE__URDU = "ur"
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LOCALE__VIETNAMESE = "vi"
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# Do not wrap for translation. Present each language in its native form. Sort by
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# native form when in Western chars, otherwise sort by English name.
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# Do not wrap for translation. Present each language in its native form (i.e. either
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# using its native chars or how they write it in Latin chars; e.g. Spanish is listed
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# and sorted as "Español").
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# Sort fully-vetted languages first, then beta languages, then the "placeholders /
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# coming soon" languages.
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# Sort by native form when written in Latin chars, otherwise sort by English name.
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# Include English name in parens for languages that don't use Latin chars.
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# Include region/country in parens for specific dialects (e.g. "Português (Brasil)").
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# Note that dicts preserve insertion order as of Python 3.7.
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ALL_LOCALES = {
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LOCALE__ARABIC: "العربية (Arabic)",
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LOCALE__BENGALI: "বাংলা (Bengali)",
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LOCALE__BULGARIAN: "български (Bulgarian)",
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# --------- Fully supported languages -------------------------------------------
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LOCALE__CATALAN: "Català",
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LOCALE__CHINESE_SIMPLIFIED: "简体中文 (Chinese Simplified)",
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LOCALE__CHINESE_TRADITIONAL: "繁體中文 (Chinese Traditional)",
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LOCALE__CZECH: "čeština",
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LOCALE__DANISH: "Dansk",
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LOCALE__GERMAN: "Deutsch",
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LOCALE__ESTONIAN: "Eesti",
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LOCALE__EGYPTIAN: "مصرى (Egyptian)",
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LOCALE__ENGLISH: "English",
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LOCALE__SPANISH: "Español",
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LOCALE__FRENCH: "Français",
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LOCALE__DUTCH: "Nederlands",
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# --------- Beta languages ------------------------------------------------------
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LOCALE__JAPANESE: "(beta) 日本語 (Japanese)",
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LOCALE__KOREAN: "(beta) 한국어 (Korean)",
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# --------- Placeholders / Coming soon ------------------------------------------
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# Commented out options require explicit additional font support.
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# -------------------------------------------------------------------------------
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# LOCALE__ARABIC: "العربية (Arabic)",
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# LOCALE__BENGALI: "বাংলা (Bengali)",
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LOCALE__BULGARIAN: "български (Bulgarian)", # OpenSans includes cyrillic chars
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LOCALE__CZECH: "čeština",
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LOCALE__CHINESE_SIMPLIFIED: "简体中文 (Chinese Simplified)", # Font already included in anticipation of translations being ready soon
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# LOCALE__CHINESE_TRADITIONAL: "繁體中文 (Chinese Traditional)",
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LOCALE__DANISH: "Dansk",
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LOCALE__ESTONIAN: "Eesti",
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# LOCALE__EGYPTIAN: "مصرى (Egyptian)",
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LOCALE__GAELIC: "Gaeilge",
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LOCALE__GREEK: "Ελληνικά (Greek)",
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LOCALE__GUJARATI: "ગુજરાતી (Gujarati)",
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LOCALE__GREEK: "Ελληνικά (Greek)", # OpenSans includes Greek chars
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# LOCALE__GUJARATI: "ગુજરાતી (Gujarati)",
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LOCALE__HAUSA: "Hausa",
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LOCALE__HEBREW: "עברית (Hebrew)",
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LOCALE__HINDI: "हिन्दी (Hindi)",
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# LOCALE__HEBREW: "עברית (Hebrew)",
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# LOCALE__HINDI: "हिन्दी (Hindi)",
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LOCALE__CROATIAN: "Hrvatski",
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LOCALE__ITALIAN: "Italiano",
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LOCALE__INDONESIAN: "Indonesia",
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LOCALE__JAPANESE: "日本語 (Japanese)",
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LOCALE__JAVANESE: "Jawa (Javanese)",
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LOCALE__LAO: "ລາວ (Lao)",
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# LOCALE__LAO: "ລາວ (Lao)",
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LOCALE__LATVIAN: "Latviešu",
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LOCALE__LITHUANIAN: "Lietuvių",
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LOCALE__HUNGARIAN: "Magyar",
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LOCALE__MALAY: "Melayu",
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LOCALE__MALTESE: "Malti",
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LOCALE__MARATHI: "मराठी (Marathi)",
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LOCALE__KOREAN: "한국어 (Korean)",
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LOCALE__DUTCH: "Nederlands",
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# LOCALE__MARATHI: "मराठी (Marathi)",
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LOCALE__NORWEGIAN: "Norsk",
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LOCALE__PERSIAN: "فارسی (Persian)",
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# LOCALE__PERSIAN: "فارسی (Persian)",
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LOCALE__POLISH: "Polski",
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LOCALE__PORTUGUESE_BR: "Português (Brasil)",
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LOCALE__PORTUGUESE_PT: "Português (Portugal)",
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LOCALE__PUNJABI: "ਪੰਜਾਬੀ (Punjabi)",
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# LOCALE__PUNJABI: "ਪੰਜਾਬੀ (Punjabi)",
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LOCALE__ROMANIAN: "Română",
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LOCALE__RUSSIAN: "русский (Russian)",
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LOCALE__RUSSIAN: "русский (Russian)", # OpenSans includes cyrillic chars
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LOCALE__SLOVAK: "Slovenčina",
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LOCALE__SLOVENIAN: "Slovenščina",
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LOCALE__FINNISH: "Suomi",
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LOCALE__SWEDISH: "Svenska",
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LOCALE__TAGALOG: "Tagalog",
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LOCALE__TAMIL: "தமிழ் (Tamil)",
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LOCALE__TELUGU: "తెలుగు (Telugu)",
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LOCALE__THAI: "ไทย (Thai)",
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# LOCALE__TAMIL: "தமிழ் (Tamil)",
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# LOCALE__TELUGU: "తెలుగు (Telugu)",
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# LOCALE__THAI: "ไทย (Thai)",
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LOCALE__TURKISH: "Türkçe",
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LOCALE__UKRANIAN: "українська (Ukranian)",
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LOCALE__URDU: "اردو (Urdu)",
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LOCALE__UKRANIAN: "українська (Ukranian)", # OpenSans includes cyrillic chars
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# LOCALE__URDU: "اردو (Urdu)",
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LOCALE__VIETNAMESE: "Tiếng Việt (Vietnamese)",
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}
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@@ -178,16 +191,18 @@ class SettingsConstants:
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# Will normally be the launch dir (where main.py is located)...
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cwd = os.getcwd()
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|
||||
# ...except when running the tests
|
||||
# ...except when running the tests which happens one dir higher
|
||||
if "src" not in cwd:
|
||||
cwd = os.path.join(cwd, "src")
|
||||
|
||||
# Always list English first (sorry, world)
|
||||
# Pre-load English since there's no "en" entry in the translations folder; also
|
||||
# it should always appear first in the list anyway.
|
||||
detected_languages = [(cls.LOCALE__ENGLISH, cls.ALL_LOCALES[cls.LOCALE__ENGLISH])]
|
||||
|
||||
locales_present = set()
|
||||
for root, dirs, files in os.walk(os.path.join(cwd, "seedsigner", "resources", "seedsigner-translations", "l10n")):
|
||||
for file in [f for f in files if f.endswith(".mo")]:
|
||||
# `root` will be [...]seedsigner/resources/seedsigner-translations/l10n/pt_BR/LC_MESSAGES
|
||||
locales_present.add(root.split(f"l10n{ os.sep }")[1].split(os.sep)[0])
|
||||
|
||||
for locale in cls.ALL_LOCALES.keys():
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import logging
|
||||
from gettext import gettext as _
|
||||
|
||||
from seedsigner.gui.components import SeedSignerIconConstants
|
||||
from seedsigner.gui.components import GUIConstants, SeedSignerIconConstants
|
||||
from seedsigner.gui.screens import (RET_CODE__BACK_BUTTON, ButtonListScreen, settings_screens)
|
||||
from seedsigner.gui.screens.screen import ButtonOption
|
||||
from seedsigner.models.settings import Settings, SettingsConstants, SettingsDefinition
|
||||
@@ -83,17 +83,52 @@ class SettingsMenuView(View):
|
||||
elif selected_menu_num == len(settings_entries):
|
||||
return next_destination
|
||||
|
||||
elif len(button_data) > selected_menu_num and button_data[selected_menu_num] == self.IO_TEST:
|
||||
elif button_data[selected_menu_num] == self.IO_TEST:
|
||||
return Destination(IOTestView)
|
||||
|
||||
elif len(button_data) > selected_menu_num and button_data[selected_menu_num] == self.DONATE:
|
||||
elif button_data[selected_menu_num] == self.DONATE:
|
||||
return Destination(DonateView)
|
||||
|
||||
elif settings_entries[selected_menu_num].attr_name == SettingsConstants.SETTING__LOCALE:
|
||||
return Destination(LocaleSelectionView)
|
||||
|
||||
else:
|
||||
return Destination(SettingsEntryUpdateSelectionView, view_args=dict(attr_name=settings_entries[selected_menu_num].attr_name, parent_initial_scroll=initial_scroll))
|
||||
|
||||
|
||||
|
||||
class LocaleSelectionView(View):
|
||||
def run(self):
|
||||
button_data: list[ButtonOption] = []
|
||||
for language_code, display_name in SettingsConstants.get_detected_languages():
|
||||
button_data.append(
|
||||
# Unique to this View: override each button's font so we can display each
|
||||
# language name in its native script.
|
||||
ButtonOption(
|
||||
button_label=display_name,
|
||||
return_data=language_code,
|
||||
font_name=GUIConstants.get_button_font_name(language_code),
|
||||
font_size=GUIConstants.get_button_font_size(language_code),
|
||||
)
|
||||
)
|
||||
|
||||
selected_menu_num = self.run_screen(
|
||||
ButtonListScreen,
|
||||
button_data=button_data,
|
||||
title=_(SettingsDefinition.get_settings_entry(attr_name=SettingsConstants.SETTING__LOCALE).display_name),
|
||||
is_button_text_centered=False,
|
||||
)
|
||||
|
||||
if selected_menu_num == RET_CODE__BACK_BUTTON:
|
||||
return Destination(SettingsMenuView)
|
||||
|
||||
# Set the new language
|
||||
self.settings.set_value(SettingsConstants.SETTING__LOCALE, button_data[selected_menu_num].return_data)
|
||||
|
||||
return Destination(SettingsMenuView)
|
||||
|
||||
|
||||
|
||||
class SettingsEntryUpdateSelectionView(View):
|
||||
"""
|
||||
Handles changes to all selection-type settings (Multiselect, SELECT_1,
|
||||
|
||||
@@ -21,7 +21,7 @@ class TestL10nFlows(FlowTest):
|
||||
self.run_sequence([
|
||||
FlowStep(MainMenuView, button_data_selection=MainMenuView.SETTINGS),
|
||||
FlowStep(settings_views.SettingsMenuView, button_data_selection=ButtonOption(settings_entry.display_name)),
|
||||
FlowStep(settings_views.SettingsEntryUpdateSelectionView, button_data_selection=ButtonOption(spanish_display_name)),
|
||||
FlowStep(settings_views.LocaleSelectionView, screen_return_value=1), # Any index > 0 (English)
|
||||
])
|
||||
|
||||
# Now we don't get English
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
import os
|
||||
from unittest.mock import Mock
|
||||
|
||||
from base import BaseTest
|
||||
from seedsigner.models.settings_definition import SettingsConstants
|
||||
|
||||
|
||||
class TestSettingsDefinition(BaseTest):
|
||||
@classmethod
|
||||
def setup_class(cls):
|
||||
super().setup_class()
|
||||
|
||||
|
||||
def test__get_detected_languages(self):
|
||||
""" Should auto-detect onboard languages based on the supported locales list """
|
||||
detected_languages = [lang_tuple[0] for lang_tuple in SettingsConstants.get_detected_languages()]
|
||||
|
||||
# Find an unused language code; avoiding hard coding a language code to keep
|
||||
# this test future proof.
|
||||
absent_language_code = None
|
||||
for language_code in SettingsConstants.ALL_LOCALES.keys():
|
||||
if language_code not in detected_languages:
|
||||
absent_language_code = language_code
|
||||
break
|
||||
|
||||
# Should only fail if we've absolutely crushed the global translations!!!
|
||||
assert absent_language_code is not None
|
||||
|
||||
root = os.path.join(os.getcwd(), "src", "seedsigner", "resources", "seedsigner-translations", "l10n")
|
||||
|
||||
# We're going to mock the `root` results to include the absent language code's .mo file
|
||||
mocked_results = [(os.path.join(root, "en", "LC_MESSAGES"), [], ["messages.po", "messages.mo"])]
|
||||
mocked_results.append((os.path.join(root, absent_language_code, "LC_MESSAGES"), [], ["messages.po", "messages.mo"]))
|
||||
os.walk = Mock(return_value=mocked_results)
|
||||
|
||||
# Recheck w/our mocked dir listing:
|
||||
detected_languages = [lang_tuple[0] for lang_tuple in SettingsConstants.get_detected_languages()]
|
||||
assert absent_language_code in detected_languages
|
||||
Reference in New Issue
Block a user