Files
fips/src/peer/connection.rs
T
Johnathan Corgan 179689d6f2 Switch FMP handshake from Noise IK to XX with version negotiation
Replace the 2-message IK handshake with a 3-message XX handshake for
FMP link establishment. XX requires no prior knowledge of the peer's
static key — both identities are revealed during the handshake
(responder in msg2, initiator in msg3). This is the foundation for
the forklift upgrade that enables rolling protocol upgrades.

Changes:
- Noise XX state machine alongside IK/XK (8 unit tests)
- Protocol negotiation payload codec: format byte, packed version
  min/max, 64-bit feature bitfield, TLV extensions (11 unit tests)
- FMP wire format version 0→1, msg3 header/builder, TCP stream framing
- FMP handshake switched to XX: PeerConnection 3-message flow,
  handle_msg1 simplified (no identity), handle_msg2 sends msg3 and
  promotes initiator, new handle_msg3 promotes responder with
  restart/rekey/cross-connection detection
- Rekey handshake switched to XX with negotiation payload hash chain
  fix (decrypt-and-discard in complete_rekey_msg2/msg3)
- Negotiation payload in msg2/msg3 (FMP version [1,1], features=0)
- Debug logging for handshake promotion paths
- Integration test convergence timeouts adjusted for extra round-trip

Squashed commits:
- Add Noise XX state machine alongside IK/XK
- Add protocol negotiation payload codec
- FMP wire format prep: version 1, msg3 header support
- Switch FMP handshake from Noise IK to XX
- Increase convergence timeouts for XX 3-message handshake
- Fix negotiation hash chain desync in rekey handshake
2026-04-11 08:16:01 +00:00

838 lines
28 KiB
Rust

//! Peer Connection (Handshake Phase)
//!
//! Represents an in-progress connection before authentication completes.
//! PeerConnection tracks the Noise XX handshake state and transitions to
//! ActivePeer upon successful authentication.
use crate::utils::index::SessionIndex;
use crate::noise::{self, NoiseError, NoiseSession};
use crate::transport::{LinkDirection, LinkId, LinkStats, TransportAddr, TransportId};
use crate::PeerIdentity;
use secp256k1::Keypair;
use std::fmt;
/// Handshake protocol state machine.
///
/// For Noise XX pattern:
/// - Initiator: Initial → SentMsg1 → Complete (after processing msg2 + sending msg3)
/// - Responder: Initial → ReceivedMsg1 → Complete (after processing msg3)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum HandshakeState {
/// Initial state, ready to start handshake.
Initial,
/// Initiator: Sent message 1, awaiting message 2.
SentMsg1,
/// Responder: Received message 1, ready to send message 2.
ReceivedMsg1,
/// Handshake completed successfully.
Complete,
/// Handshake failed.
Failed,
}
impl HandshakeState {
/// Check if handshake is still in progress.
pub fn is_in_progress(&self) -> bool {
matches!(
self,
HandshakeState::Initial | HandshakeState::SentMsg1 | HandshakeState::ReceivedMsg1
)
}
/// Check if handshake completed successfully.
pub fn is_complete(&self) -> bool {
matches!(self, HandshakeState::Complete)
}
/// Check if handshake failed.
pub fn is_failed(&self) -> bool {
matches!(self, HandshakeState::Failed)
}
}
impl fmt::Display for HandshakeState {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let s = match self {
HandshakeState::Initial => "initial",
HandshakeState::SentMsg1 => "sent_msg1",
HandshakeState::ReceivedMsg1 => "received_msg1",
HandshakeState::Complete => "complete",
HandshakeState::Failed => "failed",
};
write!(f, "{}", s)
}
}
/// A connection in the handshake phase, before authentication completes.
///
/// For outbound connections, we know the expected peer identity from config.
/// For inbound connections, we learn the identity during the Noise handshake.
pub struct PeerConnection {
// === Link Reference ===
/// The link carrying this connection.
link_id: LinkId,
/// Connection direction (we initiated or they initiated).
direction: LinkDirection,
// === Handshake State ===
/// Current handshake state.
handshake_state: HandshakeState,
/// Expected peer identity (known for outbound, learned for inbound).
/// Updated after receiving their static key in the handshake.
expected_identity: Option<PeerIdentity>,
/// Noise handshake state (consumes on completion).
noise_handshake: Option<noise::HandshakeState>,
/// Completed Noise session (available after handshake complete).
noise_session: Option<NoiseSession>,
// === Timing ===
/// When the connection attempt started (Unix milliseconds).
started_at: u64,
/// When the last handshake message was sent/received.
last_activity: u64,
// === Statistics ===
/// Link statistics during handshake.
link_stats: LinkStats,
// === Wire Protocol Index Tracking ===
/// Our sender_idx for this handshake (chosen by us).
/// For outbound: included in msg1, used as receiver_idx in msg2 echo.
/// For inbound: chosen after processing msg1, included in msg2.
our_index: Option<SessionIndex>,
/// Their sender_idx (learned from their messages).
/// For outbound: learned from msg2.
/// For inbound: learned from msg1.
their_index: Option<SessionIndex>,
/// Transport ID (for index namespace).
transport_id: Option<TransportId>,
/// Current source address (updated on packet receipt).
source_addr: Option<TransportAddr>,
// === Epoch (Restart Detection) ===
/// Remote peer's startup epoch (learned from handshake).
remote_epoch: Option<[u8; 8]>,
// === Handshake Resend ===
/// Wire-format msg1 bytes for resend (initiator only).
handshake_msg1: Option<Vec<u8>>,
/// Wire-format msg2 bytes for resend (responder only).
handshake_msg2: Option<Vec<u8>>,
/// Number of resends performed so far.
resend_count: u32,
/// When the next resend should fire (Unix ms). 0 = no resend scheduled.
next_resend_at_ms: u64,
}
impl PeerConnection {
/// Create a new outbound connection (we are initiating).
///
/// For outbound, we know who we're trying to reach from configuration.
/// The Noise handshake will be initialized when `start_handshake` is called.
pub fn outbound(
link_id: LinkId,
expected_identity: PeerIdentity,
current_time_ms: u64,
) -> Self {
Self {
link_id,
direction: LinkDirection::Outbound,
handshake_state: HandshakeState::Initial,
expected_identity: Some(expected_identity),
noise_handshake: None,
noise_session: None,
started_at: current_time_ms,
last_activity: current_time_ms,
link_stats: LinkStats::new(),
our_index: None,
their_index: None,
transport_id: None,
source_addr: None,
remote_epoch: None,
handshake_msg1: None,
handshake_msg2: None,
resend_count: 0,
next_resend_at_ms: 0,
}
}
/// Create a new inbound connection (they are initiating).
///
/// For inbound, we don't know who they are until we decrypt their
/// identity from Noise message 1.
pub fn inbound(link_id: LinkId, current_time_ms: u64) -> Self {
Self {
link_id,
direction: LinkDirection::Inbound,
handshake_state: HandshakeState::Initial,
expected_identity: None,
noise_handshake: None,
noise_session: None,
started_at: current_time_ms,
last_activity: current_time_ms,
link_stats: LinkStats::new(),
our_index: None,
their_index: None,
transport_id: None,
source_addr: None,
remote_epoch: None,
handshake_msg1: None,
handshake_msg2: None,
resend_count: 0,
next_resend_at_ms: 0,
}
}
/// Create a new inbound connection with transport information.
///
/// Used when processing msg1 where we know the transport and source address.
pub fn inbound_with_transport(
link_id: LinkId,
transport_id: TransportId,
source_addr: TransportAddr,
current_time_ms: u64,
) -> Self {
Self {
link_id,
direction: LinkDirection::Inbound,
handshake_state: HandshakeState::Initial,
expected_identity: None,
noise_handshake: None,
noise_session: None,
started_at: current_time_ms,
last_activity: current_time_ms,
link_stats: LinkStats::new(),
our_index: None,
their_index: None,
transport_id: Some(transport_id),
source_addr: Some(source_addr),
remote_epoch: None,
handshake_msg1: None,
handshake_msg2: None,
resend_count: 0,
next_resend_at_ms: 0,
}
}
// === Accessors ===
/// Get the link ID.
pub fn link_id(&self) -> LinkId {
self.link_id
}
/// Get the connection direction.
pub fn direction(&self) -> LinkDirection {
self.direction
}
/// Get the handshake state.
pub fn handshake_state(&self) -> HandshakeState {
self.handshake_state
}
/// Get the expected/learned peer identity, if known.
pub fn expected_identity(&self) -> Option<&PeerIdentity> {
self.expected_identity.as_ref()
}
/// Check if this is an outbound connection.
pub fn is_outbound(&self) -> bool {
self.direction == LinkDirection::Outbound
}
/// Check if this is an inbound connection.
pub fn is_inbound(&self) -> bool {
self.direction == LinkDirection::Inbound
}
/// Check if handshake is in progress.
pub fn is_in_progress(&self) -> bool {
self.handshake_state.is_in_progress()
}
/// Check if handshake completed.
pub fn is_complete(&self) -> bool {
self.handshake_state.is_complete()
}
/// Check if handshake failed.
pub fn is_failed(&self) -> bool {
self.handshake_state.is_failed()
}
/// When the connection started.
pub fn started_at(&self) -> u64 {
self.started_at
}
/// When the last activity occurred.
pub fn last_activity(&self) -> u64 {
self.last_activity
}
/// Connection duration so far.
pub fn duration(&self, current_time_ms: u64) -> u64 {
current_time_ms.saturating_sub(self.started_at)
}
/// Time since last activity.
pub fn idle_time(&self, current_time_ms: u64) -> u64 {
current_time_ms.saturating_sub(self.last_activity)
}
/// Get link statistics.
pub fn link_stats(&self) -> &LinkStats {
&self.link_stats
}
/// Get mutable link statistics.
pub fn link_stats_mut(&mut self) -> &mut LinkStats {
&mut self.link_stats
}
// === Index Accessors ===
/// Get our session index (if set).
pub fn our_index(&self) -> Option<SessionIndex> {
self.our_index
}
/// Set our session index.
pub fn set_our_index(&mut self, index: SessionIndex) {
self.our_index = Some(index);
}
/// Get their session index (if known).
pub fn their_index(&self) -> Option<SessionIndex> {
self.their_index
}
/// Set their session index.
pub fn set_their_index(&mut self, index: SessionIndex) {
self.their_index = Some(index);
}
/// Get the transport ID (if set).
pub fn transport_id(&self) -> Option<TransportId> {
self.transport_id
}
/// Set the transport ID.
pub fn set_transport_id(&mut self, id: TransportId) {
self.transport_id = Some(id);
}
/// Get the source address (if known).
pub fn source_addr(&self) -> Option<&TransportAddr> {
self.source_addr.as_ref()
}
/// Set the source address.
pub fn set_source_addr(&mut self, addr: TransportAddr) {
self.source_addr = Some(addr);
}
// === Epoch Accessors ===
/// Get the remote peer's startup epoch (available after handshake).
pub fn remote_epoch(&self) -> Option<[u8; 8]> {
self.remote_epoch
}
// === Handshake Resend ===
/// Store the wire-format msg1 bytes for resend and schedule the first resend.
pub fn set_handshake_msg1(&mut self, msg1: Vec<u8>, first_resend_at_ms: u64) {
self.handshake_msg1 = Some(msg1);
self.resend_count = 0;
self.next_resend_at_ms = first_resend_at_ms;
}
/// Store the wire-format msg2 bytes for resend on duplicate msg1.
pub fn set_handshake_msg2(&mut self, msg2: Vec<u8>) {
self.handshake_msg2 = Some(msg2);
}
/// Get the stored msg1 bytes (if any).
pub fn handshake_msg1(&self) -> Option<&[u8]> {
self.handshake_msg1.as_deref()
}
/// Get the stored msg2 bytes (if any).
pub fn handshake_msg2(&self) -> Option<&[u8]> {
self.handshake_msg2.as_deref()
}
/// Number of resends performed.
pub fn resend_count(&self) -> u32 {
self.resend_count
}
/// When the next resend is scheduled (Unix ms).
pub fn next_resend_at_ms(&self) -> u64 {
self.next_resend_at_ms
}
/// Record a resend and schedule the next one.
pub fn record_resend(&mut self, next_resend_at_ms: u64) {
self.resend_count += 1;
self.next_resend_at_ms = next_resend_at_ms;
}
// === Noise Handshake Operations ===
/// Start the handshake as initiator and generate message 1.
///
/// For outbound connections only. Returns the Noise XX msg1 bytes.
/// XX msg1 is ephemeral-only (33 bytes) — no identity or epoch.
pub fn start_handshake(
&mut self,
our_keypair: Keypair,
epoch: [u8; 8],
current_time_ms: u64,
) -> Result<Vec<u8>, NoiseError> {
if self.direction != LinkDirection::Outbound {
return Err(NoiseError::WrongState {
expected: "outbound connection".to_string(),
got: "inbound connection".to_string(),
});
}
if self.handshake_state != HandshakeState::Initial {
return Err(NoiseError::WrongState {
expected: "initial state".to_string(),
got: self.handshake_state.to_string(),
});
}
// XX initiator: no remote static needed upfront
let mut hs = noise::HandshakeState::new_xx_initiator(our_keypair);
hs.set_local_epoch(epoch);
let msg1 = hs.write_xx_message_1()?;
self.noise_handshake = Some(hs);
self.handshake_state = HandshakeState::SentMsg1;
self.last_activity = current_time_ms;
Ok(msg1)
}
/// Initialize responder and process incoming message 1.
///
/// For inbound connections only. Returns the Noise XX msg2 bytes.
/// XX: identity is NOT learned from msg1 (only ephemeral exchange).
/// The responder learns the initiator's identity from msg3.
/// The handshake remains in ReceivedMsg1 state (not Complete).
///
/// If `negotiation_payload` is provided, it is encrypted and appended
/// to the returned msg2 bytes.
pub fn receive_handshake_init(
&mut self,
our_keypair: Keypair,
epoch: [u8; 8],
message: &[u8],
negotiation_payload: Option<&[u8]>,
current_time_ms: u64,
) -> Result<Vec<u8>, NoiseError> {
if self.direction != LinkDirection::Inbound {
return Err(NoiseError::WrongState {
expected: "inbound connection".to_string(),
got: "outbound connection".to_string(),
});
}
if self.handshake_state != HandshakeState::Initial {
return Err(NoiseError::WrongState {
expected: "initial state".to_string(),
got: self.handshake_state.to_string(),
});
}
let mut hs = noise::HandshakeState::new_xx_responder(our_keypair);
hs.set_local_epoch(epoch);
// Process XX message 1 (ephemeral only — no identity learned)
hs.read_xx_message_1(message)?;
// Generate XX message 2 (sends our static + epoch)
let mut msg2 = hs.write_xx_message_2()?;
// Append encrypted negotiation payload if provided
if let Some(payload) = negotiation_payload {
let encrypted = hs.encrypt_payload(payload)?;
msg2.extend_from_slice(&encrypted);
}
// XX: handshake NOT complete yet — need msg3.
// Keep the handshake state for complete_handshake_msg3().
self.noise_handshake = Some(hs);
self.handshake_state = HandshakeState::ReceivedMsg1;
self.last_activity = current_time_ms;
Ok(msg2)
}
/// Complete the handshake by processing message 2 and generating message 3.
///
/// For outbound connections only (initiator). Processes the responder's
/// msg2 (learning their identity and epoch), then generates msg3.
/// Returns the Noise XX msg3 bytes to send.
///
/// If `negotiation_payload` is provided, it is encrypted and appended
/// to the returned msg3 bytes. If the received msg2 contains a negotiation
/// payload (bytes beyond the base XX msg2), it is decrypted and returned.
pub fn complete_handshake(
&mut self,
message: &[u8],
negotiation_payload: Option<&[u8]>,
current_time_ms: u64,
) -> Result<(Vec<u8>, Option<Vec<u8>>), NoiseError> {
if self.handshake_state != HandshakeState::SentMsg1 {
return Err(NoiseError::WrongState {
expected: "sent_msg1 state".to_string(),
got: self.handshake_state.to_string(),
});
}
let mut hs = self
.noise_handshake
.take()
.expect("noise handshake must exist in SentMsg1 state");
// Split msg2 into base XX part and optional negotiation
let base_size = noise::XX_HANDSHAKE_MSG2_SIZE;
let (base_msg2, extra) = if message.len() > base_size {
(&message[..base_size], Some(&message[base_size..]))
} else {
(message, None)
};
// Process XX msg2 (learns responder identity + epoch)
hs.read_xx_message_2(base_msg2)?;
// Decrypt negotiation payload from msg2 if present
let received_negotiation = if let Some(encrypted) = extra {
Some(hs.decrypt_payload(encrypted)?)
} else {
None
};
// Learn responder identity from msg2
let remote_static = *hs
.remote_static()
.expect("remote static available after XX msg2");
self.expected_identity = Some(PeerIdentity::from_pubkey_full(remote_static));
// Capture remote epoch from msg2
self.remote_epoch = hs.remote_epoch();
// Generate XX msg3
let mut msg3 = hs.write_xx_message_3()?;
// Append encrypted negotiation payload if provided
if let Some(payload) = negotiation_payload {
let encrypted = hs.encrypt_payload(payload)?;
msg3.extend_from_slice(&encrypted);
}
// Handshake complete for initiator
let session = hs.into_session()?;
self.noise_session = Some(session);
self.handshake_state = HandshakeState::Complete;
self.last_activity = current_time_ms;
Ok((msg3, received_negotiation))
}
/// Complete the responder handshake by processing message 3.
///
/// For inbound connections only (responder). Processes the initiator's
/// msg3, learning their identity and epoch.
///
/// If the msg3 contains a negotiation payload (bytes beyond base XX msg3),
/// it is decrypted and returned.
pub fn complete_handshake_msg3(
&mut self,
message: &[u8],
current_time_ms: u64,
) -> Result<Option<Vec<u8>>, NoiseError> {
if self.handshake_state != HandshakeState::ReceivedMsg1 {
return Err(NoiseError::WrongState {
expected: "received_msg1 state".to_string(),
got: self.handshake_state.to_string(),
});
}
let mut hs = self
.noise_handshake
.take()
.expect("noise handshake must exist in ReceivedMsg1 state");
// Split msg3 into base XX part and optional negotiation
let base_size = noise::XX_HANDSHAKE_MSG3_SIZE;
let (base_msg3, extra) = if message.len() > base_size {
(&message[..base_size], Some(&message[base_size..]))
} else {
(message, None)
};
// Process XX msg3 (learns initiator identity + epoch)
hs.read_xx_message_3(base_msg3)?;
// Decrypt negotiation payload from msg3 if present
let received_negotiation = if let Some(encrypted) = extra {
Some(hs.decrypt_payload(encrypted)?)
} else {
None
};
// Learn initiator identity from msg3
let remote_static = *hs
.remote_static()
.expect("remote static available after XX msg3");
self.expected_identity = Some(PeerIdentity::from_pubkey_full(remote_static));
// Capture remote epoch from msg3
self.remote_epoch = hs.remote_epoch();
// Handshake complete for responder
let session = hs.into_session()?;
self.noise_session = Some(session);
self.handshake_state = HandshakeState::Complete;
self.last_activity = current_time_ms;
Ok(received_negotiation)
}
/// Take the completed Noise session.
///
/// Returns the NoiseSession for use in ActivePeer. Can only be called
/// once after handshake completes.
pub fn take_session(&mut self) -> Option<NoiseSession> {
if self.handshake_state == HandshakeState::Complete {
self.noise_session.take()
} else {
None
}
}
/// Check if we have a completed session ready to take.
pub fn has_session(&self) -> bool {
self.handshake_state == HandshakeState::Complete && self.noise_session.is_some()
}
// === State Transitions (for manual control if needed) ===
/// Mark handshake as failed.
pub fn mark_failed(&mut self) {
self.handshake_state = HandshakeState::Failed;
self.noise_handshake = None;
}
/// Update last activity timestamp.
pub fn touch(&mut self, current_time_ms: u64) {
self.last_activity = current_time_ms;
}
// === Validation ===
/// Check if the connection has timed out.
pub fn is_timed_out(&self, current_time_ms: u64, timeout_ms: u64) -> bool {
self.idle_time(current_time_ms) > timeout_ms
}
}
impl fmt::Debug for PeerConnection {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("PeerConnection")
.field("link_id", &self.link_id)
.field("direction", &self.direction)
.field("handshake_state", &self.handshake_state)
.field("expected_identity", &self.expected_identity)
.field("has_noise_handshake", &self.noise_handshake.is_some())
.field("has_noise_session", &self.noise_session.is_some())
.field("our_index", &self.our_index)
.field("their_index", &self.their_index)
.field("transport_id", &self.transport_id)
.field("started_at", &self.started_at)
.field("last_activity", &self.last_activity)
.finish()
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::Identity;
use rand::Rng;
fn make_peer_identity() -> PeerIdentity {
let identity = Identity::generate();
PeerIdentity::from_pubkey(identity.pubkey())
}
fn make_keypair() -> Keypair {
let identity = Identity::generate();
identity.keypair()
}
fn make_epoch() -> [u8; 8] {
let mut epoch = [0u8; 8];
rand::rng().fill_bytes(&mut epoch);
epoch
}
#[test]
fn test_handshake_state_properties() {
assert!(HandshakeState::Initial.is_in_progress());
assert!(HandshakeState::SentMsg1.is_in_progress());
assert!(HandshakeState::ReceivedMsg1.is_in_progress());
assert!(!HandshakeState::Complete.is_in_progress());
assert!(!HandshakeState::Failed.is_in_progress());
assert!(HandshakeState::Complete.is_complete());
assert!(HandshakeState::Failed.is_failed());
}
#[test]
fn test_outbound_connection() {
let identity = make_peer_identity();
let conn = PeerConnection::outbound(LinkId::new(1), identity, 1000);
assert!(conn.is_outbound());
assert!(!conn.is_inbound());
assert_eq!(conn.handshake_state(), HandshakeState::Initial);
assert!(conn.expected_identity().is_some());
assert_eq!(conn.started_at(), 1000);
}
#[test]
fn test_inbound_connection() {
let conn = PeerConnection::inbound(LinkId::new(2), 2000);
assert!(conn.is_inbound());
assert!(!conn.is_outbound());
assert_eq!(conn.handshake_state(), HandshakeState::Initial);
assert!(conn.expected_identity().is_none());
assert_eq!(conn.started_at(), 2000);
}
#[test]
fn test_full_handshake_flow() {
// Create identities
let initiator_identity = Identity::generate();
let responder_identity = Identity::generate();
let initiator_keypair = initiator_identity.keypair();
let responder_keypair = responder_identity.keypair();
let initiator_epoch = make_epoch();
let responder_epoch = make_epoch();
// Use from_pubkey_full to preserve parity for ECDH
let responder_peer_id = PeerIdentity::from_pubkey_full(responder_identity.pubkey_full());
// Create connections
let mut initiator_conn =
PeerConnection::outbound(LinkId::new(1), responder_peer_id, 1000);
let mut responder_conn = PeerConnection::inbound(LinkId::new(2), 1000);
// Initiator starts XX handshake
let msg1 = initiator_conn.start_handshake(initiator_keypair, initiator_epoch, 1100).unwrap();
assert_eq!(initiator_conn.handshake_state(), HandshakeState::SentMsg1);
// Responder processes msg1 and sends msg2 (XX: does NOT complete yet)
let msg2 = responder_conn
.receive_handshake_init(responder_keypair, responder_epoch, &msg1, None, 1200)
.unwrap();
assert_eq!(responder_conn.handshake_state(), HandshakeState::ReceivedMsg1);
// Responder does NOT know initiator's identity yet (XX property)
assert!(responder_conn.expected_identity().is_none());
// Initiator processes msg2 and generates msg3
let (msg3, _neg) = initiator_conn.complete_handshake(&msg2, None, 1300).unwrap();
assert_eq!(initiator_conn.handshake_state(), HandshakeState::Complete);
// Initiator learned responder's identity from msg2
let discovered = initiator_conn.expected_identity().unwrap();
assert_eq!(discovered.pubkey(), responder_identity.pubkey());
assert_eq!(initiator_conn.remote_epoch(), Some(responder_epoch));
// Responder processes msg3 (completes handshake)
let _neg = responder_conn.complete_handshake_msg3(&msg3, 1400).unwrap();
assert_eq!(responder_conn.handshake_state(), HandshakeState::Complete);
// Responder learned initiator's identity from msg3
let discovered = responder_conn.expected_identity().unwrap();
assert_eq!(discovered.pubkey(), initiator_identity.pubkey());
assert_eq!(responder_conn.remote_epoch(), Some(initiator_epoch));
// Both have sessions
assert!(initiator_conn.has_session());
assert!(responder_conn.has_session());
// Take and verify sessions work
let mut init_session = initiator_conn.take_session().unwrap();
let mut resp_session = responder_conn.take_session().unwrap();
// Encrypt/decrypt test
let plaintext = b"test message";
let ciphertext = init_session.encrypt(plaintext).unwrap();
let decrypted = resp_session.decrypt(&ciphertext).unwrap();
assert_eq!(decrypted, plaintext);
}
#[test]
fn test_connection_timing() {
let identity = make_peer_identity();
let conn = PeerConnection::outbound(LinkId::new(1), identity, 1000);
assert_eq!(conn.duration(1500), 500);
assert_eq!(conn.idle_time(1500), 500);
assert!(!conn.is_timed_out(1500, 1000));
assert!(conn.is_timed_out(2500, 1000));
}
#[test]
fn test_connection_failure() {
let identity = make_peer_identity();
let mut conn = PeerConnection::outbound(LinkId::new(1), identity, 1000);
conn.mark_failed();
assert!(conn.is_failed());
assert!(!conn.is_in_progress());
assert!(!conn.is_complete());
}
#[test]
fn test_wrong_direction_errors() {
let identity = make_peer_identity();
let keypair = make_keypair();
// Outbound can't receive_handshake_init
let mut outbound = PeerConnection::outbound(LinkId::new(1), identity, 1000);
assert!(outbound
.receive_handshake_init(keypair, make_epoch(), &[0u8; 33], None, 1100)
.is_err());
// Inbound can't start_handshake
let mut inbound = PeerConnection::inbound(LinkId::new(2), 1000);
assert!(inbound.start_handshake(keypair, make_epoch(), 1100).is_err());
}
}