Replace the 2-message IK handshake with a 3-message XX handshake for
FMP link establishment. XX requires no prior knowledge of the peer's
static key — both identities are revealed during the handshake
(responder in msg2, initiator in msg3). This is the foundation for
the forklift upgrade that enables rolling protocol upgrades.
Changes:
- Noise XX state machine alongside IK/XK (8 unit tests)
- Protocol negotiation payload codec: format byte, packed version
min/max, 64-bit feature bitfield, TLV extensions (11 unit tests)
- FMP wire format version 0→1, msg3 header/builder, TCP stream framing
- FMP handshake switched to XX: PeerConnection 3-message flow,
handle_msg1 simplified (no identity), handle_msg2 sends msg3 and
promotes initiator, new handle_msg3 promotes responder with
restart/rekey/cross-connection detection
- Rekey handshake switched to XX with negotiation payload hash chain
fix (decrypt-and-discard in complete_rekey_msg2/msg3)
- Negotiation payload in msg2/msg3 (FMP version [1,1], features=0)
- Debug logging for handshake promotion paths
- Integration test convergence timeouts adjusted for extra round-trip
Squashed commits:
- Add Noise XX state machine alongside IK/XK
- Add protocol negotiation payload codec
- FMP wire format prep: version 1, msg3 header support
- Switch FMP handshake from Noise IK to XX
- Increase convergence timeouts for XX 3-message handshake
- Fix negotiation hash chain desync in rekey handshake
Bump rand (0.8→0.10), rtnetlink (0.14→0.20), tun (0.7→0.8),
simple-dns (0.9→0.11), socket2 (0.5→0.6), and criterion (0.5→0.8).
Migrate all rand call sites: thread_rng()→rng(), gen()→random(),
gen_range()→random_range(), RngCore→Rng trait. Work around secp256k1
0.30 requiring rand 0.8 by generating random bytes directly and
constructing SecretKey from slice.
Migrate rtnetlink to builder-based API: LinkSetRequest replaced with
LinkUnspec builder + change(), RouteAddRequest replaced with
RouteMessageBuilder.
Remove bloom benchmark (criterion 0.8 incompatible with old harness
config).
Each node generates a random 8-byte startup epoch, encrypted inside
both Noise IK handshake messages (msg1 and msg2). When a peer's msg1
arrives with a different epoch than the stored value, the node tears
down the stale session and processes the msg1 as a new connection,
enabling near-instant restart detection instead of the 30-second
dead timeout.
Wire format impact:
- msg1: 82 -> 106 bytes (added 24-byte encrypted epoch after ss DH)
- msg2: 33 -> 57 bytes (added 24-byte encrypted epoch after se DH)
- Wire msg1: 90 -> 114 bytes, wire msg2: 45 -> 69 bytes
Add message-level retry for Noise IK handshake within the 30s timeout
window. Previously, a lost msg1 or msg2 required the full timeout to
expire before cleanup and retry. Under 10% bidirectional loss (~19%
per attempt), this made connection establishment unreliable.
Initiator resends stored msg1 bytes with exponential backoff (1s, 2s,
4s, 8s, 16s — 5 resends). Responder stores msg2 and resends on
duplicate msg1 receipt. Duplicate msg2 at initiator drops silently
via existing pending_outbound cleanup.
Config: handshake_resend_interval_ms (1000), handshake_resend_backoff
(2.0), handshake_max_resends (5) on node.rate_limit.
P(all 6 attempts fail) under 19% loss = 0.19^6 ≈ 0.005%.
Fix promote_connection() to detect and clean up pending outbound
handshakes to the same peer, not just already-promoted peers. Previously,
when an inbound handshake completed while an outbound was still pending,
the outbound would linger until the 30s timeout.
Add auto-retry for failed outbound connections to auto-connect peers:
- New RetryState struct and node/retry.rs module
- Exponential backoff (default 5s base, max 5 attempts)
- Config: node.max_retries, node.base_retry_interval_secs
- check_timeouts() schedules retries, rx loop processes them
- promote_connection() clears retry state on success
- Remove unused PeerConnection retry fields (state now at Node level)
Move cleanup_stale_connection() logging to callers for context-appropriate
messages.
289 tests pass, clean build.