The leftover inner "a" ring sat in front of the ostrich, making the logo
look like it was behind the circle. Drop the inner-a segments from the @
outline, leaving just the outer ring + tail, and size the ostrich so it
reads clearly as the "a".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GXfHYcViokBQRtqCW9vLQi
RenderNoteRow matched the four concrete video subtypes (VideoNormalEvent 21,
VideoShortEvent 22, VideoHorizontalEvent 34235, VideoVerticalEvent 34236) with
four identical branches. Collapse them into a single `is VideoEvent` branch,
matching how ThreadFeedView's NoteMaster already dispatches, so any future
VideoEvent subtype renders through VideoDisplay automatically instead of
falling through to the text fallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QCKP4tD2seoDpr3ZcdPJNx
The create screen no longer shows a "Forum channel" toggle — the type is decided
by the community's per-section "+" (Channels vs Forums) and a Buzz channel's
channel_type isn't editable anyway (the relay's 9002 has no such key). The screen
loads with the fixed isForum parameter and creates the right type; its top-bar
title reads "New forum" when isForum, "New channel" otherwise (on Buzz).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016MNVEKhaAu4vQRZnXv3rfG
Tapping a note in the thread view toggles the collapse/expand state of
its children. For the user's own drafts, tap now opens the edit-draft
screen (via routeEditDraftTo) so the post can be resumed, matching the
behavior everywhere else a draft is tapped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VQCNuxdYkfouNN3ujxm3mR
A channel deleted elsewhere (or before this device saw its metadata) keeps its
kind-44100 membership — the relay never retracts it — but the relay soft-deletes
its 39000, and it does NOT serve a channel_deleted 40099 for an already-deleted
channel, so the discovery fetch can't catch it. Such a channel arrived with no
metadata and was shown optimistically: a bare UUID row with "No messages yet".
The reliable signal is that very metadata absence. BuzzRelayImportViewModel.discover
now drops channels the relay serves no 39000 for — but only when the fetch clearly
worked (some channel returned a 39000); if none did, the read failed (auth/
connectivity) and the whole set is kept rather than blanking the community. A
genuinely new channel whose 39000 is merely slow returns on the next bind once its
metadata is cached, so the prune is live (not persisted) and self-correcting.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016MNVEKhaAu4vQRZnXv3rfG
The "+" was gated on BuzzCommunityMembership (kind-13534), but that roster is only
fetched by the Members screen — nothing on the channel-list screen subscribes to
it, so isMember read false and the "+" hid even from admins. Match the workspace
overflow menu's approach instead: offer create on any Buzz community and let the
relay reject a non-member's kind-9007 (its own doc: "any member sees them, the
relay only serves the owner/admin ones").
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016MNVEKhaAu4vQRZnXv3rfG
- Mention: gem centered like the "a" with a near-complete circle around it,
opened at the lower-right with a small tail — a proper @ shape, ring no
longer touching the gem.
- Chess: enlarge the gem 2%.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GXfHYcViokBQRtqCW9vLQi
- Code: widen the < > chevrons (0.62 -> 0.85) and shrink the gem (12 -> 10)
for a more even balance.
- Chess: enlarge the Amethyst gem so it rides over and blends into the
bottom of the knight.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GXfHYcViokBQRtqCW9vLQi
- Mention: thinner ring whose open lower-left end flows into the gem's
bottom-left facet via a tapered stroke, echoing how an @ is drawn.
- Zap: enlarge the bolt and shrink the top-right gem.
- Code: squeeze the < > brackets narrower (width only, height kept) so they
hug the centered gem.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GXfHYcViokBQRtqCW9vLQi
Two channel-management gaps vs the Buzz interface (both ride kind-9002 tags; no
new protocol), verified against block/buzz:
Archive/Unarchive — the reversible hide-from-the-sidebar the Buzz client has,
distinct from delete. EditMetadataEvent gains an `archived` tag; Account/
AccountViewModel expose archiveRelayGroup; the channel and forum top bars offer
Archive/Unarchive to admins (no confirm — it's reversible). The relay stamps
`["archived","true"]` on the 39000, so GroupMetadataEvent.isArchived() /
RelayGroupChannel.isArchived() read it directly; the community list drops archived
channels out of Channels/Forums into a collapsed "Archived" tail from which they
can be reopened and unarchived.
Visibility-on-edit — a Buzz relay reads its own `visibility` (open/private) tag,
not the NIP-29 `private` status flag, so the edit screen's private toggle was a
silent no-op on Buzz. editRelayGroupMetadata now sends the `visibility` tag on
Buzz relays (status flag still sent for vanilla NIP-29).
Not gaps (checked): topic/purpose/TTL are in the relay's system-message
vocabulary but not extracted on 9002/9007, so there's nothing to mirror.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016MNVEKhaAu4vQRZnXv3rfG
drainPeerInitiatedUniStreamsIntoBlackHole_keeps_connection_alive passed
in isolation but flaked under parallel load with the audit-4 #3
"slow consumer overflowed incoming channel" teardown.
Root cause: the test ran the black-hole drainer on the shared
Dispatchers.Default pool. The drainer only has to keep the 64-deep
per-stream incomingChannel drained, but when the rest of the JVM test
suite saturates every Default worker thread the drainer coroutine can be
denied a scheduling slot long enough for the synchronous feed loop to
push more than 64 chunks ahead of it, tripping the slow-consumer
teardown. The fixed-delay yields (delay(1) every 16 chunks) do not help
when all pool threads are pinned.
Fix: run the drainer on the runBlocking coroutine's own single-threaded
event loop (CoroutineScope(coroutineContext + SupervisorJob())) and pace
the feed loop with cooperative yield() instead of wall-clock delays. Each
yield deterministically runs the drainer's queued channel-receive
continuation before the producer resumes, so the buffer never approaches
its bound regardless of machine load. The drain contract under test
(parser trySend -> incomingChannel -> collect -> discard) is exercised
identically; only the scheduling is pinned.
Verified with a temporary reproduction that pins every Default worker
thread: the old Default-scheduled drainer overflows to CLOSED while the
confined drainer stays CONNECTED under the same saturation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MGZt6D298kGv2XgAi3Uuaj
Two ways the bubble could get stuck shifted sideways (dragOffset frozen at a
non-zero value, reply icon left visible), both fixed:
1. Cancelling the settle-back animation on awaitFirstDown — which fires for
every touch, including one that turns out to be a vertical scroll — while
settleBack() only ran on the horizontal-drag path. A scroll started during
an in-flight settle froze dragOffset. Now the settle is cancelled only once
a horizontal drag is actually committed, so every cancel is paired with a
settleBack().
2. Keying pointerInput on the onSwipeReply lambda. The caller allocates a fresh
lambda every recomposition (it captures the note), so the detector was torn
down and restarted on every row update. A restart mid-drag cancelled
horizontalDrag before settleBack() ran, stranding the bubble; idle restarts
also churned the gesture coroutine across all visible bubbles. Now keyed on
the stable isLoggedInUser, with the callback read through rememberUpdatedState
and the drag wrapped in try/finally so an interrupted drag always settles.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016f7dTu8RoJRXjnHM7FKAE2
- Reply: keep the arrow at its size but move it to the bottom-left and put
the Amethyst gem in the top-right corner.
- Zap: scale the bolt up to fill the canvas and knock the gem out of its
center (inverted), so the logo reads in front of the bolt.
- Reaction: grow the heart's knocked-out gem ~10% and nudge it toward the
bottom of the heart.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GXfHYcViokBQRtqCW9vLQi
The community list rows (channels, forums, DMs) each carried a 3-dot overflow —
Pin/Unpin and Add/Remove-from-Messages. Those are gone; each row is now a clean
tap-to-open target and its actions live in the top-bar overflow of the screen it
opens:
- Channels & DMs open RelayGroupChatScreen (RelayGroupTopBar): add Pin/Unpin
(Buzz, non-DM) alongside the existing Messages toggle. A DM has no kind-10009
entry, so its Messages toggle drives the DM-specific hide/unhide (kind-41012 /
re-open) read from the per-viewer 30622 snapshot; the DM overflow is always
shown so that action stays reachable.
- Forums open RelayGroupThreadsScreen: give its top bar an overflow with Pin/Unpin
and Add/Remove-from-Messages.
Shared BuzzPinDropdownItem / RelayGroupMessagesDropdownItem keep the two bars
consistent. AccountViewModel gains hideBuzzDm/unhideBuzzDm wrappers. The
community-list top-bar overflow (Add people, Invite, Agent Console, Add all) is
unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016MNVEKhaAu4vQRZnXv3rfG
The reply icon's fade/scale read dragOffset in composition, and because Box is
an inline composable that read invalidated the whole ChatBubbleLayout on every
drag and settle frame. Gate the icon on a derivedStateOf boolean that flips only
at the 0<->non-0 edges (icon added/removed twice per gesture) and move the
progress math into the icon's graphicsLayer block so it's read in the layer
phase. The bubble translation was already deferred; now the entire swipe and
settle animate with zero recomposition.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016f7dTu8RoJRXjnHM7FKAE2