Files
fips/src/node/handlers/handshake.rs
T
Johnathan Corgan e181df0ac4 node: extract immutable state into a shared context and atomic metric registry
Store node counters in an atomic metric registry read through &self, and
introduce a shared NodeContext bundle holding the effectively-immutable
fields (config, identity, startup epoch, node profile, capability limits).
Source the immutable config and identity reads across the receive hot
path, the XX handshake/session/rekey state machines, and the discovery,
tree, bloom, retry, and lifecycle modules through the context accessors.
Includes the bloom delta/full/NACK/resize and byte-total counters in the
registry. The Node fields and the context are rebuilt in lockstep at every
mutation site.
2026-06-02 13:05:03 +00:00

1822 lines
83 KiB
Rust

//! Handshake handlers and connection promotion.
//!
//! Implements the Noise XX 3-message handshake for FMP link establishment:
//! - msg1 (initiator → responder): ephemeral only, no identity
//! - msg2 (responder → initiator): responder identity + epoch + negotiation
//! - msg3 (initiator → responder): initiator identity + epoch + negotiation
use crate::PeerIdentity;
use crate::node::acl::PeerAclContext;
use crate::node::reject::{HandshakeReject, RejectReason};
use crate::node::wire::{Msg1Header, Msg2Header, Msg3Header, build_msg2, build_msg3};
use crate::node::{Node, NodeError};
use crate::peer::{ActivePeer, PeerConnection, PromotionResult, cross_connection_winner};
use crate::protocol::{Disconnect, DisconnectReason, NegotiationPayload};
use crate::transport::{Link, LinkDirection, LinkId, ReceivedPacket};
use std::time::Duration;
use tracing::{debug, info, warn};
impl Node {
/// Returns true if an inbound msg1 should be admitted past the
/// `accept_connections` gate.
///
/// Rekey/restart msg1 from an established peer is always admitted (the
/// gate is meant to filter fresh handshakes from strangers, not
/// maintenance traffic on established sessions). Two predicates cover
/// "established peer at this transport+addr":
///
/// 1. `addr_to_link` has an entry for `(transport_id, remote_addr)`.
/// This is the fast path and matches when the peer registered with
/// the same `TransportAddr` form we observe on inbound packets
/// (e.g., both numeric when peer config uses a numeric IP).
///
/// 2. An active peer's `current_addr()` matches `(transport_id,
/// remote_addr)`. `current_addr` is updated from inbound encrypted-
/// frame source addrs (always numeric `SocketAddr`-form), so this
/// catches established peers whose `addr_to_link` key is hostname-
/// form (because `initiate_connection` populated it from a
/// hostname-bearing peer config) while inbound rekey msg1 arrives
/// in numeric form. Without this second predicate, the carve-out
/// misses any deployment that combines a hostname-based peer config
/// with `udp.accept_connections: false` or `udp.outbound_only: true`
/// (the production trigger for the 2026-04-30 bug).
///
/// Otherwise the transport's `accept_connections` config decides;
/// absence of a registered transport admits (no gate to apply).
pub(in crate::node) fn should_admit_msg1(
&self,
transport_id: crate::transport::TransportId,
remote_addr: &crate::transport::TransportAddr,
) -> bool {
if self
.addr_to_link
.contains_key(&(transport_id, remote_addr.clone()))
{
return true;
}
if self.peers.values().any(|p| {
p.transport_id() == Some(transport_id) && p.current_addr() == Some(remote_addr)
}) {
return true;
}
self.transports
.get(&transport_id)
.is_none_or(|t| t.accept_connections())
}
/// Handle handshake message 1 (phase 0x1).
///
/// With Noise XX, msg1 contains only the initiator's ephemeral key.
/// No identity is learned. The responder processes msg1, sends msg2
/// (revealing its own identity), and stores the connection in
/// pending_inbound to await msg3.
pub(in crate::node) async fn handle_msg1(&mut self, packet: ReceivedPacket) {
// === RATE LIMITING (before any processing) ===
if !self.msg1_rate_limiter.start_handshake() {
debug!(
transport_id = %packet.transport_id,
remote_addr = %packet.remote_addr,
"Msg1 rate limited"
);
return;
}
// accept_connections gate. Rekey/restart msg1 on an existing link
// is always admitted; the gate only filters truly-fresh connections
// from strangers. Without this carve-out, the dual-init tie-breaker
// deadlocks when the larger-NodeAddr side has accept_connections=false.
if !self.should_admit_msg1(packet.transport_id, &packet.remote_addr) {
self.msg1_rate_limiter.complete_handshake();
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
// Parse header
let header = match Msg1Header::parse(&packet.data) {
Some(h) => h,
None => {
self.msg1_rate_limiter.complete_handshake();
debug!("Invalid msg1 header");
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
// Check for existing connection from this address.
//
// With XX, we can't do identity-based checks in msg1 (no identity yet).
// We can only detect duplicates by address: if we already have an inbound
// link from this address with a pending connection, resend msg2.
// If we have an active peer on this address, it could be a restart or
// rekey — but we can't tell until msg3 reveals identity. For now, allow
// the new handshake to proceed. Identity-based checks happen in handle_msg3.
let addr_key = (packet.transport_id, packet.remote_addr.clone());
if let Some(&existing_link_id) = self.addr_to_link.get(&addr_key)
&& let Some(link) = self.links.get(&existing_link_id)
{
if link.direction() == LinkDirection::Inbound {
// Check if this link belongs to an already-promoted active peer
let is_active_peer = self.peers.values().any(|p| p.link_id() == existing_link_id);
if !is_active_peer {
// Genuinely pending handshake — resend msg2
let msg2_bytes = self.find_stored_msg2(existing_link_id);
if let Some(msg2) = msg2_bytes {
if let Some(transport) = self.transports.get(&packet.transport_id) {
match transport.send(&packet.remote_addr, &msg2).await {
Ok(_) => debug!(
remote_addr = %packet.remote_addr,
"Resent msg2 for duplicate msg1"
),
Err(e) => debug!(
remote_addr = %packet.remote_addr,
error = %e,
"Failed to resend msg2"
),
}
}
} else {
debug!(
remote_addr = %packet.remote_addr,
"Duplicate msg1 but no stored msg2 to resend"
);
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::UnknownConnection,
));
}
self.msg1_rate_limiter.complete_handshake();
return;
}
// Active peer on this address — allow the new handshake.
// Identity checks (restart, rekey) deferred to handle_msg3.
debug!(
transport_id = %packet.transport_id,
remote_addr = %packet.remote_addr,
existing_link_id = %existing_link_id,
"XX msg1 from address with active peer — proceeding (identity check deferred to msg3)"
);
} else {
// Outbound link to this address — cross-connection.
// Allow the inbound handshake to proceed.
debug!(
transport_id = %packet.transport_id,
remote_addr = %packet.remote_addr,
existing_link_id = %existing_link_id,
"Cross-connection detected: have outbound, received inbound msg1"
);
}
}
// === CRYPTO COST PAID HERE ===
let link_id = self.allocate_link_id();
let mut conn = PeerConnection::inbound_with_transport(
link_id,
packet.transport_id,
packet.remote_addr.clone(),
packet.timestamp_ms,
);
// Create FMP negotiation payload for msg2 (includes profile, MMP bits, bloom TLV)
let neg_payload = NegotiationPayload::fmp(1, 1, self.node_profile).encode();
let our_keypair = self.identity().keypair();
let noise_msg1 = &packet.data[header.noise_msg1_offset..];
let msg2_response = match conn.receive_handshake_init(
our_keypair,
self.startup_epoch,
noise_msg1,
Some(&neg_payload),
packet.timestamp_ms,
) {
Ok(m) => m,
Err(e) => {
self.msg1_rate_limiter.complete_handshake();
debug!(
error = %e,
"Failed to process msg1"
);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
// XX: identity is NOT learned from msg1 (only ephemeral exchange).
// Identity will be learned from msg3 in handle_msg3. The IK-protocol
// version of this branch (on the maint+master lineage) carries the
// post-identity restart-detection, rekey dual-init handling, ACL
// check, and max_peers cap check here — none of which have an
// equivalent placement at XX msg1 because peer identity is still
// unknown at this point. The XX-equivalent admission gate is placed
// in handle_msg3 after the peer's static key + signature have been
// verified, before promote_connection is called.
// Allocate our session index
let our_index = match self.index_allocator.allocate() {
Ok(idx) => idx,
Err(e) => {
self.msg1_rate_limiter.complete_handshake();
warn!(error = %e, "Failed to allocate session index for inbound");
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
conn.set_our_index(our_index);
conn.set_their_index(header.sender_idx);
// Create link
let link = Link::connectionless(
link_id,
packet.transport_id,
packet.remote_addr.clone(),
LinkDirection::Inbound,
Duration::from_millis(self.config().node.base_rtt_ms),
);
self.links.insert(link_id, link);
self.addr_to_link.insert(addr_key, link_id);
self.connections.insert(link_id, conn);
// Build and send msg2 response, storing for potential resend
let wire_msg2 = build_msg2(our_index, header.sender_idx, &msg2_response);
if let Some(conn) = self.connections.get_mut(&link_id) {
conn.set_handshake_msg2(wire_msg2.clone());
}
if let Some(transport) = self.transports.get(&packet.transport_id) {
match transport.send(&packet.remote_addr, &wire_msg2).await {
Ok(bytes) => {
debug!(
link_id = %link_id,
our_index = %our_index,
their_index = %header.sender_idx,
bytes,
"Sent msg2 response"
);
}
Err(e) => {
warn!(
link_id = %link_id,
error = %e,
"Failed to send msg2"
);
// Clean up on failure
self.connections.remove(&link_id);
self.links.remove(&link_id);
self.addr_to_link
.remove(&(packet.transport_id, packet.remote_addr));
let _ = self.index_allocator.free(our_index);
self.msg1_rate_limiter.complete_handshake();
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
}
}
// XX: handshake NOT complete yet — need msg3.
// Store in pending_inbound for msg3 dispatch.
self.pending_inbound
.insert((packet.transport_id, our_index.as_u32()), link_id);
self.msg1_rate_limiter.complete_handshake();
}
/// Find stored msg2 bytes for a given link (pre- or post-promotion).
///
/// Checks the PeerConnection (if still pending) and then the ActivePeer
/// (if already promoted).
fn find_stored_msg2(&self, link_id: LinkId) -> Option<Vec<u8>> {
// Check pending connection first
if let Some(conn) = self.connections.get(&link_id)
&& let Some(msg2) = conn.handshake_msg2()
{
return Some(msg2.to_vec());
}
// Check promoted peer
for peer in self.peers.values() {
if peer.link_id() == link_id
&& let Some(msg2) = peer.handshake_msg2()
{
return Some(msg2.to_vec());
}
}
None
}
/// Handle handshake message 2 (phase 0x2).
///
/// With Noise XX, processing msg2 learns the responder's identity and
/// generates msg3 which must be sent before the handshake is complete.
/// After sending msg3, the initiator's handshake is complete and the
/// connection is promoted.
pub(in crate::node) async fn handle_msg2(&mut self, packet: ReceivedPacket) {
// Parse header
let header = match Msg2Header::parse(&packet.data) {
Some(h) => h,
None => {
debug!("Invalid msg2 header");
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
// Look up our pending handshake by our sender_idx (receiver_idx in msg2)
let key = (packet.transport_id, header.receiver_idx.as_u32());
let link_id = match self.pending_outbound.get(&key) {
Some(id) => *id,
None => {
debug!(
receiver_idx = %header.receiver_idx,
"No pending outbound handshake for index"
);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::UnknownConnection));
return;
}
};
// Check if this is a rekey msg2: the handshake state is on the
// ActivePeer (not a PeerConnection), so self.connections won't have it.
// Look for a peer with matching rekey_our_index.
if !self.connections.contains_key(&link_id) {
let noise_msg2 = &packet.data[header.noise_msg2_offset..];
// Find peer with rekey in progress for this index
let peer_addr = self.peers.iter().find_map(|(addr, peer)| {
if peer.rekey_in_progress() && peer.rekey_our_index() == Some(header.receiver_idx) {
Some(*addr)
} else {
None
}
});
if let Some(peer_node_addr) = peer_addr {
let display_name = self.peer_display_name(&peer_node_addr);
// Complete the rekey handshake on the ActivePeer
// XX: complete_rekey_msg2 processes msg2 and generates msg3
let transport_id = self
.peers
.get(&peer_node_addr)
.and_then(|p| p.transport_id());
let remote_addr = self
.peers
.get(&peer_node_addr)
.and_then(|p| p.current_addr().cloned());
if let Some(peer) = self.peers.get_mut(&peer_node_addr) {
match peer.complete_rekey_msg2(noise_msg2) {
Ok((msg3_bytes, session, remote_epoch)) => {
let our_index = peer.rekey_our_index().unwrap_or(header.receiver_idx);
// Detect a peer restart: the epoch carried in this
// rekey msg2 differs from the one recorded at the
// last handshake. Compute before updating the field.
let remote_epoch_changed = matches!(
(peer.remote_epoch(), remote_epoch),
(Some(old), Some(new)) if old != new
);
if remote_epoch.is_some() {
peer.set_remote_epoch(remote_epoch);
}
// Send msg3 before setting pending session
let wire_msg3 = build_msg3(our_index, header.sender_idx, &msg3_bytes);
let msg3_sent = if let (Some(tid), Some(addr)) =
(transport_id, &remote_addr)
&& let Some(transport) = self.transports.get(&tid)
{
match transport.send(addr, &wire_msg3).await {
Ok(_) => {
debug!(
peer = %display_name,
"Sent rekey msg3"
);
true
}
Err(e) => {
warn!(
peer = %display_name,
error = %e,
"Failed to send rekey msg3"
);
false
}
}
} else {
false
};
if msg3_sent {
peer.set_pending_session(session, our_index, header.sender_idx);
if let Some(tid) = transport_id {
self.peers_by_index
.insert((tid, our_index.as_u32()), peer_node_addr);
}
// Peer restart detected during this rekey:
// drop the stale FSP session-layer entry so the
// session map does not linger out of sync with
// the freshly rekeyed FMP link. Only after a
// successful msg3 send (the rekey actually
// completed); on a send failure the rekey is
// abandoned above and no teardown is warranted.
if remote_epoch_changed {
if self.sessions.remove(&peer_node_addr).is_some() {
debug!(
peer = %display_name,
"Cleared stale FSP session after peer restart during FMP rekey"
);
}
info!(
peer = %display_name,
"Peer restart detected during FMP rekey, replacing stale endpoint session"
);
}
debug!(
peer = %display_name,
our_addr = %self.identity().node_addr(),
new_our_index = %our_index,
new_their_index = %header.sender_idx,
"rekey-msg2 initiator: pending session set, awaiting K-bit cutover"
);
} else {
// msg3 send failed — abandon rekey
if let Some(idx) = peer.abandon_rekey() {
if let Some(tid) = peer.transport_id() {
self.peers_by_index.remove(&(tid, idx.as_u32()));
}
let _ = self.index_allocator.free(idx);
}
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::BadState,
));
}
}
Err(e) => {
warn!(
peer = %display_name,
error = %e,
"Rekey msg2 processing failed"
);
if let Some(idx) = peer.abandon_rekey() {
if let Some(tid) = peer.transport_id() {
self.peers_by_index.remove(&(tid, idx.as_u32()));
}
let _ = self.index_allocator.free(idx);
}
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
}
}
}
self.pending_outbound.remove(&key);
return;
}
// Not a rekey — stale pending_outbound entry pointing at a
// removed connection and no rekey-in-progress peer claims the
// receiver_idx. State-machine inconsistency, not a fresh
// lookup miss.
self.pending_outbound.remove(&key);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
let (peer_identity, msg3_bytes, our_index) = {
let Some(conn) = self.connections.get_mut(&link_id) else {
warn!(link_id = %link_id, "Connection removed during msg2 processing");
self.pending_outbound.remove(&key);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::UnknownConnection));
return;
};
// Create FMP negotiation payload for msg3 (includes profile, MMP bits, bloom TLV)
let neg_payload = NegotiationPayload::fmp(1, 1, self.node_profile).encode();
// Process Noise msg2 and generate msg3
let noise_msg2 = &packet.data[header.noise_msg2_offset..];
let (msg3_bytes, received_negotiation) = match conn.complete_handshake(
noise_msg2,
Some(&neg_payload),
packet.timestamp_ms,
) {
Ok(result) => result,
Err(e) => {
warn!(
link_id = %link_id,
error = %e,
"Handshake completion failed"
);
conn.mark_failed();
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
// Process peer's FMP negotiation payload from msg2
if let Some(neg_bytes) = &received_negotiation {
match process_fmp_negotiation(self.node_profile, conn, neg_bytes) {
Ok(()) => {}
Err(e) => {
warn!(link_id = %link_id, our_profile = %self.node_profile, error = %e, "FMP negotiation failed");
conn.mark_failed();
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
}
}
// Store their index
conn.set_their_index(header.sender_idx);
conn.set_source_addr(packet.remote_addr.clone());
// Get peer identity for promotion (learned from msg2 in XX)
let peer_identity = match conn.expected_identity() {
Some(id) => *id,
None => {
warn!(link_id = %link_id, "No identity after handshake");
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
let our_index = conn.our_index();
(peer_identity, msg3_bytes, our_index)
};
let peer_node_addr = *peer_identity.node_addr();
// ACL check: with XX, this is the first point where the initiator
// knows the responder's identity.
if self
.authorize_peer(
&peer_identity,
PeerAclContext::OutboundHandshake,
packet.transport_id,
&packet.remote_addr,
)
.is_err()
{
self.pending_outbound.remove(&key);
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
if peer_node_addr == *self.identity().node_addr() {
debug!(link_id = %link_id, "Discovered self via shared-media beacon, dropping");
self.connections.remove(&link_id);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
// Build and send msg3
let our_index = our_index.unwrap_or(header.receiver_idx);
let wire_msg3 = build_msg3(our_index, header.sender_idx, &msg3_bytes);
if let Some(transport) = self.transports.get(&packet.transport_id) {
match transport.send(&packet.remote_addr, &wire_msg3).await {
Ok(bytes) => {
debug!(
peer = %self.peer_display_name(&peer_node_addr),
link_id = %link_id,
their_index = %header.sender_idx,
bytes,
"Sent msg3, outbound handshake completing"
);
}
Err(e) => {
warn!(
link_id = %link_id,
error = %e,
"Failed to send msg3"
);
if let Some(conn) = self.connections.get_mut(&link_id) {
conn.mark_failed();
}
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
}
}
debug!(
peer = %self.peer_display_name(&peer_node_addr),
link_id = %link_id,
their_index = %header.sender_idx,
"Outbound handshake completed"
);
// Cross-connection resolution: if the peer was already promoted via
// our inbound handshake (we processed their msg3), both nodes initially
// use mismatched sessions. The tie-breaker determines which handshake
// wins: smaller node_addr's outbound.
//
// - Winner (smaller node): swap to outbound session + outbound indices
// - Loser (larger node): keep inbound session + original their_index
//
// This ensures both nodes use the same Noise handshake (the winner's
// outbound = the loser's inbound).
if self.peers.contains_key(&peer_node_addr) {
let our_outbound_wins = cross_connection_winner(
self.identity().node_addr(),
&peer_node_addr,
true, // this IS our outbound
);
// Extract the outbound connection
let mut conn = match self.connections.remove(&link_id) {
Some(c) => c,
None => {
self.pending_outbound.remove(&key);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::UnknownConnection));
return;
}
};
if our_outbound_wins {
// We're the smaller node. Swap to outbound session + indices.
// The peer will keep their inbound session (complement of ours).
let outbound_our_index = conn.our_index();
let outbound_session = conn.take_session();
let (outbound_session, outbound_our_index) = match (
outbound_session,
outbound_our_index,
) {
(Some(s), Some(idx)) => (s, idx),
_ => {
warn!(peer = %self.peer_display_name(&peer_node_addr), "Incomplete outbound connection");
self.pending_outbound.remove(&key);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
if let Some(peer) = self.peers.get_mut(&peer_node_addr) {
let suppressed = peer.replay_suppressed_count();
let old_our_index = peer.replace_session(
outbound_session,
outbound_our_index,
header.sender_idx,
);
// Update peers_by_index: remove old inbound index, add outbound
let Some(transport_id) = peer.transport_id() else {
warn!(peer = %self.peer_display_name(&peer_node_addr), "Active peer missing transport_id during cross-connection");
self.pending_outbound.remove(&key);
return;
};
if let Some(old_idx) = old_our_index {
self.peers_by_index
.remove(&(transport_id, old_idx.as_u32()));
let _ = self.index_allocator.free(old_idx);
}
self.peers_by_index
.insert((transport_id, outbound_our_index.as_u32()), peer_node_addr);
if suppressed > 0 {
debug!(
peer = %self.peer_display_name(&peer_node_addr),
count = suppressed,
"Suppressed replay detections during link transition"
);
}
debug!(
peer = %self.peer_display_name(&peer_node_addr),
new_our_index = %outbound_our_index,
new_their_index = %header.sender_idx,
"Cross-connection: swapped to outbound session (our outbound wins)"
);
}
} else {
// We're the larger node. Keep our inbound session (it pairs
// with the peer's outbound, which is the winning handshake).
//
// Do NOT update their_index here. Our their_index was set during
// promote_connection() from the peer's msg1 sender_idx, which is
// the peer's outbound our_index. After the peer (winner) swaps to
// their outbound session, that index is exactly what they'll use.
// The msg2 sender_idx we see here is the peer's INBOUND our_index,
// which becomes stale after the peer swaps.
let outbound_our_index = conn.our_index();
if let Some(peer) = self.peers.get(&peer_node_addr) {
debug!(
peer = %self.peer_display_name(&peer_node_addr),
kept_their_index = ?peer.their_index(),
"Cross-connection: keeping inbound session and original their_index (peer outbound wins)"
);
}
// Free the outbound's session index since we're not using it
if let Some(idx) = outbound_our_index {
let _ = self.index_allocator.free(idx);
}
}
// Clean up outbound connection state
self.pending_outbound.remove(&key);
// Close the losing TCP connection (no-op for connectionless)
if let Some(link) = self.links.get(&link_id) {
let tid = link.transport_id();
let addr = link.remote_addr().clone();
if let Some(transport) = self.transports.get(&tid) {
transport.close_connection(&addr).await;
}
}
self.remove_link(&link_id);
// Send TreeAnnounce now that sessions are aligned
if let Err(e) = self.send_tree_announce_to_peer(&peer_node_addr).await {
debug!(peer = %self.peer_display_name(&peer_node_addr), error = %e, "Failed to send TreeAnnounce after cross-connection resolution");
}
// Schedule filter announce (sent on next tick via debounce)
self.bloom_state.mark_update_needed(peer_node_addr);
self.reset_discovery_backoff();
return;
}
// Normal path: promote to active peer
debug!(
peer = %self.peer_display_name(&peer_node_addr),
link_id = %link_id,
"handle_msg2: promoting outbound, peers_has_key={}",
self.peers.contains_key(&peer_node_addr),
);
match self.promote_connection(link_id, peer_identity, packet.timestamp_ms) {
Ok(result) => {
// Clean up pending_outbound
self.pending_outbound.remove(&key);
match result {
PromotionResult::Promoted(node_addr) => {
info!(
peer = %self.peer_display_name(&node_addr),
"Peer promoted to active"
);
// Send initial tree announce to new peer
if let Err(e) = self.send_tree_announce_to_peer(&node_addr).await {
debug!(peer = %self.peer_display_name(&node_addr), error = %e, "Failed to send initial TreeAnnounce");
}
// Schedule filter announce (sent on next tick via debounce)
self.bloom_state.mark_update_needed(node_addr);
self.reset_discovery_backoff();
}
PromotionResult::CrossConnectionWon {
loser_link_id,
node_addr,
} => {
// Close the losing TCP connection (no-op for connectionless)
if let Some(loser_link) = self.links.get(&loser_link_id) {
let loser_tid = loser_link.transport_id();
let loser_addr = loser_link.remote_addr().clone();
if let Some(transport) = self.transports.get(&loser_tid) {
transport.close_connection(&loser_addr).await;
}
}
// Clean up the losing connection's link
self.remove_link(&loser_link_id);
// Ensure addr_to_link points to the winning link
self.addr_to_link
.insert((packet.transport_id, packet.remote_addr.clone()), link_id);
debug!(
peer = %self.peer_display_name(&node_addr),
loser_link_id = %loser_link_id,
"Outbound cross-connection won, loser link cleaned up"
);
// Send initial tree announce to peer (new or reconnected)
if let Err(e) = self.send_tree_announce_to_peer(&node_addr).await {
debug!(peer = %self.peer_display_name(&node_addr), error = %e, "Failed to send initial TreeAnnounce");
}
// Schedule filter announce (sent on next tick via debounce)
self.bloom_state.mark_update_needed(node_addr);
self.reset_discovery_backoff();
}
PromotionResult::CrossConnectionLost { winner_link_id } => {
// Close the losing TCP connection (no-op for connectionless)
if let Some(transport) = self.transports.get(&packet.transport_id) {
transport.close_connection(&packet.remote_addr).await;
}
// This connection lost — clean up its link
self.remove_link(&link_id);
// Ensure addr_to_link points to the winner's link
self.addr_to_link.insert(
(packet.transport_id, packet.remote_addr.clone()),
winner_link_id,
);
debug!(
winner_link_id = %winner_link_id,
"Outbound cross-connection lost, keeping existing"
);
}
}
}
Err(e) => {
warn!(
link_id = %link_id,
error = %e,
"Failed to promote connection"
);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
}
}
}
/// Handle handshake message 3 (phase 0x3).
///
/// Completes the XX handshake on the responder side. Processes msg3 to
/// learn the initiator's identity and epoch, then performs identity-based
/// checks (restart detection, rekey detection, cross-connection resolution)
/// and promotes the connection to active peer.
pub(in crate::node) async fn handle_msg3(&mut self, packet: ReceivedPacket) {
// Parse header
let header = match Msg3Header::parse(&packet.data) {
Some(h) => h,
None => {
debug!("Invalid msg3 header");
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
// Look up our pending inbound handshake by our index (receiver_idx in msg3)
let key = (packet.transport_id, header.receiver_idx.as_u32());
let link_id = match self.pending_inbound.remove(&key) {
Some(id) => id,
None => {
// Check if this is a rekey msg3 for an active peer.
// handle_rekey_msg3 records its own UnknownConnection or
// BadState classification depending on whether a matching
// rekey-responder slot is found.
self.handle_rekey_msg3(&packet, &header).await;
return;
}
};
let (peer_identity, our_index, remote_epoch) = {
// Get the pending connection
let conn = match self.connections.get_mut(&link_id) {
Some(c) => c,
None => {
debug!(
link_id = %link_id,
"No pending connection for msg3"
);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::UnknownConnection));
return;
}
};
// Process msg3 — learns initiator's identity and epoch
let noise_msg3 = &packet.data[header.noise_msg3_offset..];
let received_negotiation =
match conn.complete_handshake_msg3(noise_msg3, packet.timestamp_ms) {
Ok(neg) => neg,
Err(e) => {
warn!(
link_id = %link_id,
error = %e,
"Msg3 processing failed"
);
// Clean up. Capture the index before removing the
// connection; reading it after the remove would always
// return None and leak the allocated index.
let our_idx_to_free =
self.connections.get(&link_id).and_then(|c| c.our_index());
self.connections.remove(&link_id);
self.remove_link(&link_id);
if let Some(idx) = our_idx_to_free {
let _ = self.index_allocator.free(idx);
}
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
// Process peer's FMP negotiation payload from msg3
if let Some(neg_bytes) = &received_negotiation {
match process_fmp_negotiation(self.node_profile, conn, neg_bytes) {
Ok(()) => {}
Err(e) => {
warn!(link_id = %link_id, our_profile = %self.node_profile, error = %e, "FMP negotiation failed");
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
}
}
// Learn peer identity from msg3
let peer_identity = match conn.expected_identity() {
Some(id) => *id,
None => {
warn!("Identity not learned from msg3");
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
};
let our_index = conn.our_index();
let remote_epoch = conn.remote_epoch();
(peer_identity, our_index, remote_epoch)
};
let peer_node_addr = *peer_identity.node_addr();
// ACL check: with XX, this is the first point where the responder
// knows the initiator's identity.
if self
.authorize_peer(
&peer_identity,
PeerAclContext::InboundHandshake,
packet.transport_id,
&packet.remote_addr,
)
.is_err()
{
// Notify the initiator via encrypted Disconnect so they clean
// up without waiting for link-dead timeout. The Noise session
// is fully established at this point (msg3 just succeeded),
// and the initiator has a matching session from processing
// msg2. Reason `Other` is used instead of `SecurityViolation`
// to avoid naming the ACL mechanism on the wire.
let reject_info = match self.connections.get_mut(&link_id) {
Some(conn) => match (conn.their_index(), conn.take_session()) {
(Some(idx), Some(session)) => Some((idx, session)),
_ => None,
},
None => None,
};
if let Some((their_idx, mut session)) = reject_info {
let payload = Disconnect::new(DisconnectReason::Other).encode();
let _ = self
.send_encrypted_link_message_raw(
peer_node_addr,
packet.transport_id,
&packet.remote_addr,
&mut session,
their_idx,
&payload,
)
.await;
}
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
if peer_node_addr == *self.identity().node_addr() {
debug!(link_id = %link_id, "Received msg3 from self, dropping");
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
// Early cap check: at max_peers and this is a net-new identity?
//
// On IK (maint/master) the equivalent gate fires at handle_msg1
// before Msg2 is built, saving the wire bytes of Msg2 and the
// responder crypto. On XX (here) identity isn't known until
// msg3 has been received, by which point Msg1+Msg2+Msg3 have
// all crossed the wire — so this gate saves no wire bytes. Its
// value is local CPU + allocation savings (no ActivePeer
// build, no peers_by_index insert, no link transition) and
// cleaner peer-side semantics (no fake-promotion-then-tear-
// down).
//
// Bypass for known peers (reconnect / cross-connection) —
// admitting them doesn't grow peers.len(). The late cap check
// inside promote_connection() is intentionally left in place
// as defense-in-depth.
if self.max_peers > 0 && self.peers.len() >= self.max_peers {
let is_known_active = self.peers.contains_key(&peer_node_addr);
let is_pending_outbound = self.connections.iter().any(|(_, conn)| {
conn.expected_identity()
.map(|id| *id.node_addr() == peer_node_addr)
.unwrap_or(false)
});
if !is_known_active && !is_pending_outbound {
debug!(
peer = %self.peer_display_name(&peer_node_addr),
max = self.max_peers,
"Silent-dropping Msg3 at max_peers cap (early gate; no promotion)"
);
// Capture our_index before removing the connection so
// we can return the allocator slot — mirrors the
// failure-cleanup intent of the msg3-processing-
// failure path above, with the get-then-remove
// ordering corrected.
let our_idx_to_free = self.connections.get(&link_id).and_then(|c| c.our_index());
self.connections.remove(&link_id);
self.remove_link(&link_id);
if let Some(idx) = our_idx_to_free {
let _ = self.index_allocator.free(idx);
}
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
return;
}
}
let our_index = our_index.unwrap_or(header.receiver_idx);
// Identity-based restart/rekey detection.
//
// Now that we know the initiator's identity from msg3, perform the
// same checks that the old handle_msg1 used to do after decrypting msg1.
if let Some(existing_peer) = self.peers.get(&peer_node_addr) {
let new_epoch = remote_epoch;
let existing_epoch = existing_peer.remote_epoch();
match (existing_epoch, new_epoch) {
(Some(existing), Some(new)) if existing != new => {
// Epoch mismatch — peer restarted. Tear down stale session.
info!(
peer = %self.peer_display_name(&peer_node_addr),
"Peer restart detected (epoch mismatch), removing stale session"
);
self.remove_active_peer(&peer_node_addr);
let now_ms = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map(|d| d.as_millis() as u64)
.unwrap_or(0);
self.schedule_reconnect(peer_node_addr, now_ms);
// Fall through to process as new connection
}
_ => {
// Same epoch (or no epoch stored).
let session_age_secs =
existing_peer.session_established_at().elapsed().as_secs();
// Simultaneous-init cross-connection (msg2-then-msg3 ordering).
//
// When both sides initiate XX in parallel (typical in
// bootstrap-handoff after Nostr UDP punch), each side runs
// two handshakes concurrently — its own outbound paired with
// the peer's inbound, and the peer's outbound paired with our
// inbound. If our outbound's msg2 arrives before the peer's
// outbound's msg3, handle_msg2 promoted our outbound under
// the "Normal path" (peers_contains_key was false). Now
// msg3 arrives for the unrelated inbound link with the peer
// already promoted at the same epoch — apply the same
// tie-breaker handle_msg2 uses for the inverse ordering, so
// both sides converge on a single Noise session pair.
if existing_peer.link_id() != link_id && session_age_secs < 30 {
let our_inbound_wins = cross_connection_winner(
self.identity().node_addr(),
&peer_node_addr,
false, // this connection is inbound
);
if our_inbound_wins {
// Larger node side: swap to the inbound session so
// it pairs with the peer's kept outbound session.
let inbound_session = match self
.connections
.get_mut(&link_id)
.and_then(|c| c.take_session())
{
Some(s) => s,
None => {
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::BadState,
));
return;
}
};
if let Some(peer) = self.peers.get_mut(&peer_node_addr) {
let old_our_index = peer.replace_session(
inbound_session,
our_index,
header.sender_idx,
);
let Some(transport_id) = peer.transport_id() else {
self.connections.remove(&link_id);
self.remove_link(&link_id);
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::BadState,
));
return;
};
if let Some(old_idx) = old_our_index {
self.peers_by_index
.remove(&(transport_id, old_idx.as_u32()));
let _ = self.index_allocator.free(old_idx);
}
self.peers_by_index
.insert((transport_id, our_index.as_u32()), peer_node_addr);
debug!(
peer = %self.peer_display_name(&peer_node_addr),
new_our_index = %our_index,
new_their_index = %header.sender_idx,
"Simultaneous-init (msg3): swapped to inbound session (our inbound wins)"
);
}
} else {
// Smaller node side: keep the existing outbound
// session, drop the inbound's allocated index.
let _ = self.index_allocator.free(our_index);
debug!(
peer = %self.peer_display_name(&peer_node_addr),
"Simultaneous-init (msg3): keeping outbound session (our outbound wins)"
);
}
self.connections.remove(&link_id);
self.remove_link(&link_id);
return;
}
// Check for rekey: session must be at least 30s old.
if self.config().node.rekey.enabled
&& existing_peer.has_session()
&& existing_peer.is_healthy()
&& session_age_secs >= 30
{
// Dual-initiation detection: both sides initiated rekey
// simultaneously. Two states can reach this point:
// - rekey_in_progress=true: both sides still mid-handshake
// - pending_new_session=Some && !rekey_in_progress: both
// sides already completed their initiator path
// (set_pending_session cleared rekey_in_progress)
// The IK fix only caught the first state; the XX three-message
// handshake widens the window so the second state is reached
// when both sides' set_pending_session runs before either's
// msg3 lands at the peer. Apply the smaller-NodeAddr
// tie-breaker uniformly in both states so both sides converge
// on a single Noise session post-cutover.
if existing_peer.rekey_in_progress()
|| existing_peer.pending_new_session().is_some()
{
let our_addr = self.identity().node_addr();
if our_addr < &peer_node_addr {
// We win — keep our session, drop their msg3.
info!(
peer = %self.peer_display_name(&peer_node_addr),
our_addr = %our_addr,
their_addr = %peer_node_addr,
rekey_in_progress = existing_peer.rekey_in_progress(),
pending_new_session = existing_peer.pending_new_session().is_some(),
"rekey-msg3 tie-break: we win (smaller addr), drop their msg3"
);
self.connections.remove(&link_id);
self.links.remove(&link_id);
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::BadState,
));
return;
}
// We lose — abandon our rekey/pending, fall through as responder.
// abandon_rekey clears both rekey_in_progress and any pending
// session state, returning whichever index needs freeing.
info!(
peer = %self.peer_display_name(&peer_node_addr),
our_addr = %our_addr,
their_addr = %peer_node_addr,
rekey_in_progress = existing_peer.rekey_in_progress(),
pending_new_session = existing_peer.pending_new_session().is_some(),
"rekey-msg3 tie-break: we lose (larger addr), abandon ours"
);
if let Some(peer) = self.peers.get_mut(&peer_node_addr)
&& let Some(idx) = peer.abandon_rekey()
{
if let Some(tid) = peer.transport_id() {
self.peers_by_index.remove(&(tid, idx.as_u32()));
self.pending_outbound.remove(&(tid, idx.as_u32()));
}
let _ = self.index_allocator.free(idx);
}
// Fall through to respond as responder
}
// Rekey: process as responder, store new session as pending
let noise_session = {
let Some(conn) = self.connections.get_mut(&link_id) else {
warn!(link_id = %link_id, "Connection removed during rekey msg3 processing");
self.links.remove(&link_id);
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::UnknownConnection,
));
return;
};
conn.take_session()
};
let our_new_index = our_index;
let noise_session = match noise_session {
Some(s) => s,
None => {
warn!("Rekey msg3: no session from handshake");
self.connections.remove(&link_id);
self.links.remove(&link_id);
self.stats_mut().record_reject(RejectReason::Handshake(
HandshakeReject::BadState,
));
return;
}
};
// Store pending session on the existing peer
if let Some(peer) = self.peers.get_mut(&peer_node_addr) {
peer.set_pending_session(
noise_session,
our_new_index,
header.sender_idx,
);
peer.record_peer_rekey();
}
// Register new index in peers_by_index
self.peers_by_index.insert(
(packet.transport_id, our_new_index.as_u32()),
peer_node_addr,
);
// Clean up: remove the temporary connection/link.
// Do NOT remove addr_to_link — the entry must remain pointing
// to the original link.
self.connections.remove(&link_id);
self.links.remove(&link_id);
debug!(
peer = %self.peer_display_name(&peer_node_addr),
our_addr = %self.identity().node_addr(),
new_our_index = %our_new_index,
new_their_index = %header.sender_idx,
"rekey-msg3 responder: pending session set, awaiting K-bit cutover"
);
return;
}
// Not a rekey — duplicate handshake from same epoch.
// Resend stored msg2.
if let Some(msg2) = existing_peer.handshake_msg2().map(|m| m.to_vec())
&& let Some(transport) = self.transports.get(&packet.transport_id)
{
match transport.send(&packet.remote_addr, &msg2).await {
Ok(_) => debug!(
peer = %self.peer_display_name(&peer_node_addr),
"Resent msg2 for duplicate handshake (same epoch)"
),
Err(e) => debug!(
peer = %self.peer_display_name(&peer_node_addr),
error = %e,
"Failed to resend msg2"
),
}
}
self.connections.remove(&link_id);
self.links.remove(&link_id);
return;
}
}
}
// Promote the connection to active peer.
let wire_msg2 = self
.connections
.get(&link_id)
.and_then(|c| c.handshake_msg2().map(|m| m.to_vec()));
debug!(
peer = %self.peer_display_name(&peer_node_addr),
link_id = %link_id,
our_index = %our_index,
"handle_msg3: promoting inbound, peers_has_key={}",
self.peers.contains_key(&peer_node_addr),
);
match self.promote_connection(link_id, peer_identity, packet.timestamp_ms) {
Ok(result) => {
match result {
PromotionResult::Promoted(node_addr) => {
// Store msg2 on peer for resend on duplicate msg1
if let (Some(peer), Some(msg2)) =
(self.peers.get_mut(&node_addr), wire_msg2)
{
peer.set_handshake_msg2(msg2);
}
debug!(
peer = %self.peer_display_name(&node_addr),
link_id = %link_id,
our_index = %our_index,
"Inbound peer promoted to active"
);
// Send initial tree announce to new peer
if let Err(e) = self.send_tree_announce_to_peer(&node_addr).await {
debug!(peer = %self.peer_display_name(&node_addr), error = %e, "Failed to send initial TreeAnnounce");
}
// Schedule filter announce (sent on next tick via debounce)
self.bloom_state.mark_update_needed(node_addr);
self.reset_discovery_backoff();
}
PromotionResult::CrossConnectionWon {
loser_link_id,
node_addr,
} => {
// Store msg2 on peer for resend on duplicate msg1
if let (Some(peer), Some(msg2)) =
(self.peers.get_mut(&node_addr), wire_msg2)
{
peer.set_handshake_msg2(msg2);
}
// Close the losing TCP connection (no-op for connectionless)
if let Some(loser_link) = self.links.get(&loser_link_id) {
let loser_tid = loser_link.transport_id();
let loser_addr = loser_link.remote_addr().clone();
if let Some(transport) = self.transports.get(&loser_tid) {
transport.close_connection(&loser_addr).await;
}
}
// Clean up the losing connection's link
self.remove_link(&loser_link_id);
debug!(
peer = %self.peer_display_name(&node_addr),
loser_link_id = %loser_link_id,
"Inbound cross-connection won, loser link cleaned up"
);
if let Err(e) = self.send_tree_announce_to_peer(&node_addr).await {
debug!(peer = %self.peer_display_name(&node_addr), error = %e, "Failed to send initial TreeAnnounce");
}
self.bloom_state.mark_update_needed(node_addr);
self.reset_discovery_backoff();
}
PromotionResult::CrossConnectionLost { winner_link_id } => {
// Close the losing TCP connection (no-op for connectionless)
if let Some(transport) = self.transports.get(&packet.transport_id) {
transport.close_connection(&packet.remote_addr).await;
}
// This connection lost — clean up its link
self.remove_link(&link_id);
// Restore addr_to_link for the winner's link
self.addr_to_link.insert(
(packet.transport_id, packet.remote_addr.clone()),
winner_link_id,
);
debug!(
winner_link_id = %winner_link_id,
"Inbound cross-connection lost, keeping existing"
);
}
}
}
Err(e) => {
warn!(
link_id = %link_id,
error = %e,
"Failed to promote inbound connection"
);
// Clean up on promotion failure
self.remove_link(&link_id);
let _ = self.index_allocator.free(our_index);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
}
}
}
/// Handle a rekey msg3 for an already-active peer.
///
/// When a rekey is in progress (responder side), the ActivePeer holds the
/// handshake state. This processes msg3 to complete the rekey responder
/// handshake.
async fn handle_rekey_msg3(&mut self, packet: &ReceivedPacket, header: &Msg3Header) {
// Look for a peer expecting a rekey msg3 as responder.
// The responder's rekey handshake state is stored after processing
// the initiator's rekey msg1+msg2 exchange via the existing link.
let peer_addr = self.peers.iter().find_map(|(addr, peer)| {
if peer.has_rekey_responder_handshake()
&& peer.rekey_responder_our_index() == Some(header.receiver_idx)
{
Some(*addr)
} else {
None
}
});
let peer_node_addr = match peer_addr {
Some(addr) => addr,
None => {
debug!(
receiver_idx = %header.receiver_idx,
"No pending inbound or rekey state for msg3"
);
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::UnknownConnection));
return;
}
};
let display_name = self.peer_display_name(&peer_node_addr);
let noise_msg3 = &packet.data[header.noise_msg3_offset..];
if let Some(peer) = self.peers.get_mut(&peer_node_addr) {
match peer.complete_rekey_msg3(noise_msg3) {
Ok(session) => {
let our_index = peer
.rekey_responder_our_index()
.unwrap_or(header.receiver_idx);
peer.set_pending_session(session, our_index, header.sender_idx);
peer.record_peer_rekey();
if let Some(transport_id) = peer.transport_id() {
self.peers_by_index
.insert((transport_id, our_index.as_u32()), peer_node_addr);
}
debug!(
peer = %display_name,
our_addr = %self.identity().node_addr(),
new_our_index = %our_index,
new_their_index = %header.sender_idx,
"rekey-msg3 responder (existing link): pending session set, awaiting K-bit cutover"
);
}
Err(e) => {
warn!(
peer = %display_name,
error = %e,
"Rekey msg3 processing failed"
);
peer.clear_rekey_responder();
self.stats_mut()
.record_reject(RejectReason::Handshake(HandshakeReject::BadState));
}
}
}
}
/// Promote a connection to active peer after successful authentication.
///
/// Handles cross-connection detection and resolution using tie-breaker rules.
/// Leaf nodes enforce single-peer constraint.
pub(in crate::node) fn promote_connection(
&mut self,
link_id: LinkId,
verified_identity: PeerIdentity,
current_time_ms: u64,
) -> Result<PromotionResult, NodeError> {
// Leaf nodes: reject if we already have a peer (single-peer enforcement)
let peer_node_addr_check = *verified_identity.node_addr();
if self.node_profile == crate::protocol::NodeProfile::Leaf
&& !self.peers.is_empty()
&& !self.peers.contains_key(&peer_node_addr_check)
{
info!(
peer = %self.peer_display_name(&peer_node_addr_check),
link_id = %link_id,
"Leaf node rejecting additional peer (single-peer enforcement)"
);
// Clean up the connection
if let Some(conn) = self.connections.remove(&link_id)
&& let Some(idx) = conn.our_index()
{
let _ = self.index_allocator.free(idx);
}
self.remove_link(&link_id);
return Err(NodeError::MaxPeersExceeded { max: 1 });
}
// Remove the connection from pending
let mut connection = self
.connections
.remove(&link_id)
.ok_or(NodeError::ConnectionNotFound(link_id))?;
// Verify handshake is complete and extract session
if !connection.has_session() {
return Err(NodeError::HandshakeIncomplete(link_id));
}
let noise_session = connection
.take_session()
.ok_or(NodeError::NoSession(link_id))?;
let our_index = connection
.our_index()
.ok_or_else(|| NodeError::PromotionFailed {
link_id,
reason: "missing our_index".into(),
})?;
let their_index = connection
.their_index()
.ok_or_else(|| NodeError::PromotionFailed {
link_id,
reason: "missing their_index".into(),
})?;
let transport_id = connection
.transport_id()
.ok_or_else(|| NodeError::PromotionFailed {
link_id,
reason: "missing transport_id".into(),
})?;
let current_addr = connection
.source_addr()
.ok_or_else(|| NodeError::PromotionFailed {
link_id,
reason: "missing source_addr".into(),
})?
.clone();
let link_stats = connection.link_stats().clone();
let remote_epoch = connection.remote_epoch();
let peer_profile = connection
.peer_profile()
.unwrap_or(crate::protocol::NodeProfile::Full);
let peer_node_addr = *verified_identity.node_addr();
let is_outbound = connection.is_outbound();
// Check for cross-connection
if let Some(existing_peer) = self.peers.get(&peer_node_addr) {
let existing_link_id = existing_peer.link_id();
let remote_epoch_changed = matches!((existing_peer.remote_epoch(), remote_epoch), (Some(old), Some(new)) if old != new);
// Determine which connection wins. A peer restart (different
// startup epoch) is not a normal cross-connection: the old link
// and FSP sessions are cryptographically stale, so the freshly
// authenticated connection must replace them regardless of the
// tie-breaker direction.
let this_wins = remote_epoch_changed
|| cross_connection_winner(
self.identity().node_addr(),
&peer_node_addr,
is_outbound,
);
if this_wins {
// This connection wins, replace the existing peer
let Some(old_peer) = self.peers.remove(&peer_node_addr) else {
return Err(NodeError::PeerNotFound(peer_node_addr));
};
let loser_link_id = old_peer.link_id();
// Clean up old peer's index from peers_by_index
if let (Some(old_tid), Some(old_idx)) =
(old_peer.transport_id(), old_peer.our_index())
{
self.peers_by_index.remove(&(old_tid, old_idx.as_u32()));
// Unregister the OLD cache_key from the decrypt
// worker pool BEFORE freeing the index for reuse.
// Otherwise the worker's per-shard HashMap retains a
// stale entry pointing at the removed peer's session;
// if the index allocator later recycles old_idx to a
// different peer, the new register call overwrites
// the stale entry — but until that point, decrypt
// jobs that land at the recycled cache_key resolve
// to the wrong session and AEAD silently fails.
#[cfg(unix)]
self.unregister_decrypt_worker_session((old_tid, old_idx.as_u32()));
let _ = self.index_allocator.free(old_idx);
}
if remote_epoch_changed {
if self.sessions.remove(&peer_node_addr).is_some() {
debug!(
peer = %self.peer_display_name(&peer_node_addr),
"Cleared stale FSP session after peer restart during promotion"
);
}
info!(
peer = %self.peer_display_name(&peer_node_addr),
winner_link = %link_id,
loser_link = %loser_link_id,
"Peer restart detected during promotion, replacing stale active peer"
);
}
self.seed_path_mtu_for_link_peer(&peer_node_addr, transport_id, &current_addr);
let mut new_peer = ActivePeer::with_session(
verified_identity,
link_id,
current_time_ms,
noise_session,
our_index,
their_index,
transport_id,
current_addr,
link_stats,
is_outbound,
&self.config().node.mmp,
remote_epoch,
self.node_profile,
peer_profile,
);
new_peer.set_tree_announce_min_interval_ms(
self.config().node.tree.announce_min_interval_ms,
);
self.peers.insert(peer_node_addr, new_peer);
self.peers_by_index
.insert((transport_id, our_index.as_u32()), peer_node_addr);
self.retry_pending.remove(&peer_node_addr);
self.register_identity(peer_node_addr, verified_identity.pubkey_full());
// Non-routing peers don't send filters; include them as
// dependents so our bloom filter advertises their identity.
if peer_profile != crate::protocol::NodeProfile::Full {
self.bloom_state.add_leaf_dependent(peer_node_addr);
}
debug!(
peer = %self.peer_display_name(&peer_node_addr),
winner_link = %link_id,
loser_link = %loser_link_id,
"Cross-connection resolved: this connection won"
);
// Hand the FMP recv cipher + replay window to the
// decrypt shard worker. (Same as normal-promotion tail
// below.)
#[cfg(unix)]
self.register_decrypt_worker_session(&peer_node_addr);
Ok(PromotionResult::CrossConnectionWon {
loser_link_id,
node_addr: peer_node_addr,
})
} else {
// This connection loses, keep existing
// Free the index we allocated
let _ = self.index_allocator.free(our_index);
debug!(
peer = %self.peer_display_name(&peer_node_addr),
winner_link = %existing_link_id,
loser_link = %link_id,
"Cross-connection resolved: this connection lost"
);
Ok(PromotionResult::CrossConnectionLost {
winner_link_id: existing_link_id,
})
}
} else {
// No existing promoted peer. There may be a pending outbound
// connection to the same peer (cross-connection in progress).
// Do NOT clean it up yet — we need the outbound to stay alive
// so that when the peer's msg2 arrives, we can learn the peer's
// inbound session index and update their_index on the promoted
// peer. The outbound will be cleaned up in handle_msg2 or by
// the 30s handshake timeout.
let pending_to_same_peer: Vec<LinkId> = self
.connections
.iter()
.filter(|(_, conn)| {
conn.expected_identity()
.map(|id| *id.node_addr() == peer_node_addr)
.unwrap_or(false)
})
.map(|(lid, _)| *lid)
.collect();
for pending_link_id in &pending_to_same_peer {
debug!(
peer = %self.peer_display_name(&peer_node_addr),
pending_link_id = %pending_link_id,
promoted_link_id = %link_id,
"Deferring cleanup of pending outbound (awaiting msg2 for index update)"
);
}
// Normal promotion
if self.max_peers > 0 && self.peers.len() >= self.max_peers {
let _ = self.index_allocator.free(our_index);
return Err(NodeError::MaxPeersExceeded {
max: self.max_peers,
});
}
// Preserve tree announce rate-limit state from old peer (if reconnecting).
// Without this, reconnection resets the rate limit window to zero,
// allowing an immediate announce that can feed an announce loop.
let old_announce_ts = self
.peers
.get(&peer_node_addr)
.map(|p| p.last_tree_announce_sent_ms());
self.seed_path_mtu_for_link_peer(&peer_node_addr, transport_id, &current_addr);
let mut new_peer = ActivePeer::with_session(
verified_identity,
link_id,
current_time_ms,
noise_session,
our_index,
their_index,
transport_id,
current_addr,
link_stats,
is_outbound,
&self.config().node.mmp,
remote_epoch,
self.node_profile,
peer_profile,
);
new_peer.set_tree_announce_min_interval_ms(
self.config().node.tree.announce_min_interval_ms,
);
if let Some(ts) = old_announce_ts {
new_peer.set_last_tree_announce_sent_ms(ts);
}
self.peers.insert(peer_node_addr, new_peer);
self.peers_by_index
.insert((transport_id, our_index.as_u32()), peer_node_addr);
self.retry_pending.remove(&peer_node_addr);
self.register_identity(peer_node_addr, verified_identity.pubkey_full());
// Non-routing peers don't send filters; include them as
// dependents so our bloom filter advertises their identity.
if peer_profile != crate::protocol::NodeProfile::Full {
self.bloom_state.add_leaf_dependent(peer_node_addr);
}
info!(
peer = %self.peer_display_name(&peer_node_addr),
link_id = %link_id,
our_index = %our_index,
their_index = %their_index,
"Connection promoted to active peer"
);
// Hand the FMP recv cipher + replay window to the
// decrypt shard worker. From this point on the worker
// is the sole authority on FMP replay protection for
// this session. No-op when the worker pool isn't
// spawned (unit-test path or `FIPS_DECRYPT_WORKERS=0`).
#[cfg(unix)]
self.register_decrypt_worker_session(&peer_node_addr);
Ok(PromotionResult::Promoted(peer_node_addr))
}
}
}
/// Process an FMP negotiation payload received from a peer.
///
/// Decodes the payload, validates profile pairing, and stores the
/// results on the PeerConnection.
fn process_fmp_negotiation(
our_profile: crate::protocol::NodeProfile,
conn: &mut PeerConnection,
neg_bytes: &[u8],
) -> Result<(), crate::protocol::ProtocolError> {
let their_payload = NegotiationPayload::decode(neg_bytes)?;
// Validate profile pairing (at least one Full)
let their_profile = their_payload.node_profile()?;
NegotiationPayload::validate_profiles(our_profile, their_profile)?;
conn.set_negotiation_results(their_profile);
debug!(
link_id = %conn.link_id(),
our_profile = %our_profile,
peer_profile = %their_profile,
"FMP negotiation complete"
);
Ok(())
}