Files
fips/src/node/retry.rs
T
Martti MalmiandJohnathan Corgan da0d9d39a0 node: refresh active peer paths without dropping links
Add Node::update_peers for runtime peer-list refresh. It re-derives the
active peer connections from a new peer configuration, adding newly
configured peers and removing those no longer present, while keeping
links to peers that remain in the set rather than tearing every
connection down. The call returns an UpdatePeersOutcome summarizing the
added, removed, and retained peers.

PeerAddress gains a seen_at_ms recency field (with_seen_at_ms). Active
path selection now sorts address candidates by recency so the most
recently observed address wins when concurrent path probes race.

complete_rekey_msg2 now returns the remote peer's startup epoch
alongside the new Noise session, letting the rekey path detect a peer
restart and clear stale session state. A stale FSP session is cleared
when a peer restart is detected during FMP rekey or cross-connection
promotion, so the session-layer map no longer lingers out of sync with
the freshly promoted peer.

Per-tick work budgets bound the connection churn in a single node tick
(MAX_DISCOVERY_CONNECTS_PER_TICK, MAX_RETRY_CONNECTIONS_PER_TICK,
MAX_PARALLEL_PATH_CANDIDATES_PER_PEER); work beyond a tick's budget is
deferred to the next tick rather than discarded.

Co-authored-by: Johnathan Corgan <johnathan@corganlabs.com>
2026-05-30 00:46:38 +00:00

418 lines
16 KiB
Rust

//! Connection retry logic for auto-connect peers.
//!
//! When an outbound handshake fails (timeout or send error), the node can
//! automatically retry with exponential backoff. Retry state lives on Node
//! (not PeerConnection) because each retry creates a fresh connection.
use super::{Node, NodeError};
use crate::PeerIdentity;
use crate::config::PeerConfig;
use crate::identity::NodeAddr;
use tracing::{debug, info, warn};
// MAX_BACKOFF_MS is now derived from config: node.retry.max_backoff_secs * 1000
const MAX_RETRY_CONNECTIONS_PER_TICK: usize = 16;
/// Tracks retry state for a peer across connection attempts.
pub struct RetryState {
/// The peer config to use for initiating retries.
pub peer_config: PeerConfig,
/// Number of retries attempted so far.
pub retry_count: u32,
/// Timestamp (Unix ms) when the next retry should be attempted.
pub retry_after_ms: u64,
/// Whether this is an auto-reconnect (unlimited retries, ignores max_retries).
pub reconnect: bool,
/// Optional absolute expiry for this retry entry (Unix ms).
///
/// When set, retries are dropped after this point even if reconnect logic
/// would otherwise continue.
pub expires_at_ms: Option<u64>,
}
impl RetryState {
/// Create a new retry state for a peer.
pub fn new(peer_config: PeerConfig) -> Self {
Self {
peer_config,
retry_count: 0,
retry_after_ms: 0,
reconnect: false,
expires_at_ms: None,
}
}
/// Calculate the backoff delay in milliseconds for the current retry count.
///
/// Uses exponential backoff: `base_interval_ms * 2^retry_count`,
/// capped at `MAX_BACKOFF_MS`.
pub fn backoff_ms(&self, base_interval_ms: u64, max_backoff_ms: u64) -> u64 {
let multiplier = 1u64.checked_shl(self.retry_count).unwrap_or(u64::MAX);
base_interval_ms
.saturating_mul(multiplier)
.min(max_backoff_ms)
}
}
impl Node {
/// Schedule a retry for a failed outbound connection, if applicable.
///
/// Only schedules if the peer is an auto-connect peer and max retries
/// have not been exhausted (unless `reconnect` is true, which retries
/// indefinitely). Does nothing if the peer is already connected or has
/// a connection in progress.
pub(super) fn schedule_retry(&mut self, node_addr: NodeAddr, now_ms: u64) {
let retry_cfg = &self.config.node.retry;
let max_retries = retry_cfg.max_retries;
if max_retries == 0 {
return;
}
// Don't retry if peer is already connected
if self.peers.contains_key(&node_addr) {
return;
}
let base_interval_ms = retry_cfg.base_interval_secs * 1000;
let max_backoff_ms = retry_cfg.max_backoff_secs * 1000;
let peer_name = self.peer_display_name(&node_addr);
if let Some(state) = self.retry_pending.get_mut(&node_addr) {
// Already tracking — increment
state.retry_count += 1;
if !state.reconnect && state.retry_count > max_retries {
info!(
peer = %peer_name,
attempts = state.retry_count,
"Max retries exhausted, giving up on peer"
);
self.retry_pending.remove(&node_addr);
return;
}
let delay = state.backoff_ms(base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %peer_name,
retry = state.retry_count,
reconnect = state.reconnect,
delay_secs = delay / 1000,
"Scheduling connection retry"
);
} else {
// First failure — find the matching PeerConfig
let peer_config = self
.config
.auto_connect_peers()
.find(|pc| {
PeerIdentity::from_npub(&pc.npub)
.map(|id| *id.node_addr() == node_addr)
.unwrap_or(false)
})
.cloned();
if let Some(pc) = peer_config {
let mut state = RetryState::new(pc);
state.retry_count = 1;
state.reconnect = true;
let delay = state.backoff_ms(base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %self.peer_display_name(&node_addr),
delay_secs = delay / 1000,
"First connection attempt failed, scheduling retry"
);
self.retry_pending.insert(node_addr, state);
}
// If not found in auto_connect_peers, no retry (one-shot connection)
}
}
/// Schedule auto-reconnect for a peer removed by MMP dead timeout.
///
/// Looks up the peer in auto-connect config and checks `auto_reconnect`.
/// If enabled, feeds the peer into the retry system with unlimited retries.
///
/// If a retry entry already exists (e.g. from a previous failed handshake
/// attempt during an earlier reconnect cycle), the existing retry count is
/// preserved and incremented rather than reset to zero. This ensures
/// exponential backoff accumulates across repeated link-dead events instead
/// of resetting to the base interval on every peer removal.
pub(super) fn schedule_reconnect(&mut self, node_addr: NodeAddr, now_ms: u64) {
// Find peer in auto-connect config
let peer_config = self
.config
.auto_connect_peers()
.find(|pc| {
PeerIdentity::from_npub(&pc.npub)
.map(|id| *id.node_addr() == node_addr)
.unwrap_or(false)
})
.cloned();
let Some(pc) = peer_config else {
return; // Not an auto-connect peer, no reconnect
};
if !pc.auto_reconnect {
debug!(
peer = %self.peer_display_name(&node_addr),
"Auto-reconnect disabled for peer, skipping"
);
return;
}
let base_interval_ms = self.config.node.retry.base_interval_secs * 1000;
let max_backoff_ms = self.config.node.retry.max_backoff_secs * 1000;
let peer_name = self.peer_display_name(&node_addr);
// If we already have accumulated backoff from previous failed attempts,
// preserve and bump it rather than resetting to zero. This prevents the
// exponential backoff from being discarded on each link-dead cycle.
if let Some(state) = self.retry_pending.get_mut(&node_addr) {
state.reconnect = true;
state.retry_count += 1;
let delay = state.backoff_ms(base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %peer_name,
retry = state.retry_count,
delay_secs = delay / 1000,
"Scheduling auto-reconnect after link-dead removal (backoff preserved)"
);
return;
}
let mut state = RetryState::new(pc);
state.reconnect = true;
let delay = state.backoff_ms(base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %peer_name,
delay_secs = delay / 1000,
"Scheduling auto-reconnect after link-dead removal"
);
self.retry_pending.insert(node_addr, state);
}
/// Process pending retries whose time has arrived.
///
/// For each due retry, initiates a fresh connection attempt. The retry
/// entry stays in `retry_pending` until the connection succeeds (cleared
/// in `promote_connection`) or max retries are exhausted (cleared in
/// `schedule_retry`).
pub(super) async fn process_pending_retries(&mut self, now_ms: u64) {
if self.retry_pending.is_empty() {
return;
}
let expired: Vec<NodeAddr> = self
.retry_pending
.iter()
.filter_map(|(addr, state)| {
state
.expires_at_ms
.filter(|expires_at_ms| now_ms >= *expires_at_ms)
.map(|_| *addr)
})
.collect();
for node_addr in expired {
self.retry_pending.remove(&node_addr);
info!(
peer = %self.peer_display_name(&node_addr),
"Retry window expired, dropping pending retry state"
);
}
if self.retry_pending.is_empty() {
return;
}
if !self.outbound_admission_check() {
debug!(
peers = self.peers.len(),
max_peers = self.max_peers,
retry_pending = self.retry_pending.len(),
"Suppressing auto-reconnect retries: at capacity"
);
return;
}
// Collect retries that are due
let due: Vec<NodeAddr> = self
.retry_pending
.iter()
.filter(|(_, state)| now_ms >= state.retry_after_ms)
.map(|(addr, _)| *addr)
.collect();
let deferred = due.len().saturating_sub(MAX_RETRY_CONNECTIONS_PER_TICK);
if deferred > 0 {
debug!(
due = due.len(),
processing = MAX_RETRY_CONNECTIONS_PER_TICK,
deferred,
"Retry processing budget exhausted; deferring remaining peers"
);
}
for node_addr in due.into_iter().take(MAX_RETRY_CONNECTIONS_PER_TICK) {
// Peer may have connected inbound while we waited
if self.peers.contains_key(&node_addr) {
self.retry_pending.remove(&node_addr);
continue;
}
let state = match self.retry_pending.get(&node_addr) {
Some(s) => s,
None => continue,
};
debug!(
peer = %self.peer_display_name(&node_addr),
retry = state.retry_count,
"Attempting connection retry"
);
let peer_config = state.peer_config.clone();
// Refresh the peer's overlay advert before retrying. The cache is
// read-only on hit (see fetch_advert), so every retry without a
// refetch dials the same cached endpoint — and the most common
// reason a peer ended up in retry_pending is that the cached
// endpoint just stopped working (NAT rebind, port change, peer
// restart on a different port). Without this refresh the retry
// loop dials the same dead address forever.
//
// refetch_advert_for_stale_check uses the relay's advert as
// ground truth: replaces the cache if there's a newer one,
// evicts if the relay has nothing, otherwise leaves it. Cheap
// (one Filter fetch with 2s timeout) and bounded by the retry
// backoff cadence.
if let Some(bootstrap) = self.nostr_discovery.clone() {
let _ = bootstrap
.refetch_advert_for_stale_check(&peer_config.npub)
.await;
}
match self.initiate_peer_connection(&peer_config).await {
Ok(()) => {
// Push retry_after_ms past the handshake timeout window so
// we don't re-fire on the next tick. If the handshake
// succeeds, promote_connection() clears retry_pending. If
// it times out, check_timeouts() calls schedule_retry()
// which bumps the counter and applies proper backoff.
let hs_timeout_ms = self.config.node.rate_limit.handshake_timeout_secs * 1000;
if let Some(state) = self.retry_pending.get_mut(&node_addr) {
state.retry_after_ms = now_ms + hs_timeout_ms;
}
debug!(
peer = %self.peer_display_name(&node_addr),
"Retry connection initiated, suppressing re-fire for {}s",
self.config.node.rate_limit.handshake_timeout_secs,
);
}
Err(e) => {
warn!(
peer = %self.peer_display_name(&node_addr),
error = %e,
"Retry connection initiation failed"
);
// No-transport failures usually mean the cached overlay
// advert is stale (peer rebound NAT, switched relay, etc.).
// The advert cache is read-only inside fetch_advert, so
// every retry returns the same dead address until the
// entry expires. Force a re-fetch so the next retry tick
// picks up fresh endpoints.
if matches!(e, NodeError::NoTransportForType(_))
&& let Some(bootstrap) = self.nostr_discovery.clone()
{
let npub = peer_config.npub.clone();
tokio::spawn(async move {
let _ = bootstrap.refetch_advert_for_stale_check(&npub).await;
});
}
// Immediate failure counts as an attempt — schedule next retry
// (reconnect flag is preserved on existing retry_pending entry)
self.schedule_retry(node_addr, now_ms);
}
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::config::PeerConfig;
const TEST_MAX_BACKOFF_MS: u64 = 300_000;
#[test]
fn test_backoff_exponential() {
let state = RetryState {
peer_config: PeerConfig::default(),
retry_count: 0,
retry_after_ms: 0,
reconnect: false,
expires_at_ms: None,
};
// base = 5000ms
assert_eq!(state.backoff_ms(5000, TEST_MAX_BACKOFF_MS), 5000); // 5s * 2^0
let state = RetryState {
retry_count: 1,
..state
};
assert_eq!(state.backoff_ms(5000, TEST_MAX_BACKOFF_MS), 10_000); // 5s * 2^1
let state = RetryState {
retry_count: 2,
..state
};
assert_eq!(state.backoff_ms(5000, TEST_MAX_BACKOFF_MS), 20_000); // 5s * 2^2
let state = RetryState {
retry_count: 3,
..state
};
assert_eq!(state.backoff_ms(5000, TEST_MAX_BACKOFF_MS), 40_000); // 5s * 2^3
let state = RetryState {
retry_count: 4,
..state
};
assert_eq!(state.backoff_ms(5000, TEST_MAX_BACKOFF_MS), 80_000); // 5s * 2^4
}
#[test]
fn test_backoff_cap() {
let state = RetryState {
peer_config: PeerConfig::default(),
retry_count: 20, // 2^20 * 5000 would be huge
retry_after_ms: 0,
reconnect: false,
expires_at_ms: None,
};
assert_eq!(
state.backoff_ms(5000, TEST_MAX_BACKOFF_MS),
TEST_MAX_BACKOFF_MS
);
}
#[test]
fn test_backoff_zero_base() {
let state = RetryState {
peer_config: PeerConfig::default(),
retry_count: 3,
retry_after_ms: 0,
reconnect: false,
expires_at_ms: None,
};
assert_eq!(state.backoff_ms(0, TEST_MAX_BACKOFF_MS), 0);
}
}