Files
fips/src/node/retry.rs
T
Johnathan Corgan 1208f6a5c2 Consolidate the nostr rendezvous driver into src/nostr
Pull the rendezvous driver state and the movable driver logic out of the
Node struct into the src/nostr home. A new RendezvousDriver owns the
engine handle and the four bookkeeping fields (traversal start time,
startup-sweep latch, adopted bootstrap-transport set and their npubs)
that previously sat loose on Node; Node holds a single driver field and
reaches the same data through thin accessors, including the rx-loop
hot-path protocol-mismatch hook.

The advert build/refresh, the via_nostr fallback-address resolve, the
overlay-endpoint-to-PeerAddress mapping, and the bootstrap request move
onto the driver, taking their Node inputs explicitly (a transport-
endpoint snapshot for advert building) rather than reading Node fields
directly. Transport/connection-table-bound work (traversal adoption,
bootstrap-transport cleanup, the open-discovery sweep, and the outbound
budget calculators) stays on Node as thin glue that calls into the
driver.

Behavior-neutral relocation: statements moved verbatim, no logic, wire,
config-key, or metric changes. lifecycle.rs shrinks ~230 lines. cargo
fmt/build/clippy clean; lib suite 1547 passing (baseline unchanged).
2026-07-09 22:13:56 +00:00

336 lines
13 KiB
Rust

//! Connection retry logic for auto-connect peers.
//!
//! When an outbound handshake fails (timeout or send error), the node can
//! automatically retry with exponential backoff. Retry state lives on Node
//! (not PeerConnection) because each retry creates a fresh connection.
use super::{Node, NodeError};
use crate::PeerIdentity;
use crate::config::PeerConfig;
use crate::identity::NodeAddr;
use crate::proto::fmp::backoff_ms;
use tracing::{debug, info, warn};
// MAX_BACKOFF_MS is now derived from config: node.retry.max_backoff_secs * 1000
const MAX_RETRY_CONNECTIONS_PER_TICK: usize = 16;
/// Tracks retry state for a peer across connection attempts.
pub struct RetryState {
/// The peer config to use for initiating retries.
pub peer_config: PeerConfig,
/// Number of retries attempted so far.
pub retry_count: u32,
/// Timestamp (Unix ms) when the next retry should be attempted.
pub retry_after_ms: u64,
/// Whether this is an auto-reconnect (unlimited retries, ignores max_retries).
pub reconnect: bool,
/// Optional absolute expiry for this retry entry (Unix ms).
///
/// When set, retries are dropped after this point even if reconnect logic
/// would otherwise continue.
pub expires_at_ms: Option<u64>,
}
impl RetryState {
/// Create a new retry state for a peer.
pub fn new(peer_config: PeerConfig) -> Self {
Self {
peer_config,
retry_count: 0,
retry_after_ms: 0,
reconnect: false,
expires_at_ms: None,
}
}
}
impl Node {
/// Schedule a retry for a failed outbound connection, if applicable.
///
/// Only schedules if the peer is an auto-connect peer and max retries
/// have not been exhausted (unless `reconnect` is true, which retries
/// indefinitely). Does nothing if the peer is already connected or has
/// a connection in progress.
pub(super) fn schedule_retry(&mut self, node_addr: NodeAddr, now_ms: u64) {
let retry_cfg = &self.config().node.retry;
let max_retries = retry_cfg.max_retries;
if max_retries == 0 {
return;
}
// Don't retry if peer is already connected
if self.peers.contains_key(&node_addr) {
return;
}
let base_interval_ms = retry_cfg.base_interval_secs * 1000;
let max_backoff_ms = retry_cfg.max_backoff_secs * 1000;
let peer_name = self.peer_display_name(&node_addr);
if let Some(state) = self.retry_pending.get_mut(&node_addr) {
// Already tracking — increment
state.retry_count += 1;
if !state.reconnect && state.retry_count > max_retries {
info!(
peer = %peer_name,
attempts = state.retry_count,
"Max retries exhausted, giving up on peer"
);
self.retry_pending.remove(&node_addr);
return;
}
let delay = backoff_ms(state.retry_count, base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %peer_name,
retry = state.retry_count,
reconnect = state.reconnect,
delay_secs = delay / 1000,
"Scheduling connection retry"
);
} else {
// First failure — find the matching PeerConfig
let peer_config = self
.config()
.auto_connect_peers()
.find(|pc| {
PeerIdentity::from_npub(&pc.npub)
.map(|id| *id.node_addr() == node_addr)
.unwrap_or(false)
})
.cloned();
if let Some(pc) = peer_config {
let mut state = RetryState::new(pc);
state.retry_count = 1;
state.reconnect = true;
let delay = backoff_ms(state.retry_count, base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %self.peer_display_name(&node_addr),
delay_secs = delay / 1000,
"First connection attempt failed, scheduling retry"
);
self.retry_pending.insert(node_addr, state);
}
// If not found in auto_connect_peers, no retry (one-shot connection)
}
}
/// Schedule auto-reconnect for a peer removed by MMP dead timeout.
///
/// Looks up the peer in auto-connect config and checks `auto_reconnect`.
/// If enabled, feeds the peer into the retry system with unlimited retries.
///
/// If a retry entry already exists (e.g. from a previous failed handshake
/// attempt during an earlier reconnect cycle), the existing retry count is
/// preserved and incremented rather than reset to zero. This ensures
/// exponential backoff accumulates across repeated link-dead events instead
/// of resetting to the base interval on every peer removal.
pub(super) fn schedule_reconnect(&mut self, node_addr: NodeAddr, now_ms: u64) {
// Find peer in auto-connect config
let peer_config = self
.config()
.auto_connect_peers()
.find(|pc| {
PeerIdentity::from_npub(&pc.npub)
.map(|id| *id.node_addr() == node_addr)
.unwrap_or(false)
})
.cloned();
let Some(pc) = peer_config else {
return; // Not an auto-connect peer, no reconnect
};
if !pc.auto_reconnect {
debug!(
peer = %self.peer_display_name(&node_addr),
"Auto-reconnect disabled for peer, skipping"
);
return;
}
let base_interval_ms = self.config().node.retry.base_interval_secs * 1000;
let max_backoff_ms = self.config().node.retry.max_backoff_secs * 1000;
let peer_name = self.peer_display_name(&node_addr);
// If we already have accumulated backoff from previous failed attempts,
// preserve and bump it rather than resetting to zero. This prevents the
// exponential backoff from being discarded on each link-dead cycle.
if let Some(state) = self.retry_pending.get_mut(&node_addr) {
state.reconnect = true;
state.retry_count += 1;
let delay = backoff_ms(state.retry_count, base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %peer_name,
retry = state.retry_count,
delay_secs = delay / 1000,
"Scheduling auto-reconnect after link-dead removal (backoff preserved)"
);
return;
}
let mut state = RetryState::new(pc);
state.reconnect = true;
let delay = backoff_ms(state.retry_count, base_interval_ms, max_backoff_ms);
state.retry_after_ms = now_ms + delay;
debug!(
peer = %peer_name,
delay_secs = delay / 1000,
"Scheduling auto-reconnect after link-dead removal"
);
self.retry_pending.insert(node_addr, state);
}
/// Process pending retries whose time has arrived.
///
/// For each due retry, initiates a fresh connection attempt. The retry
/// entry stays in `retry_pending` until the connection succeeds (cleared
/// in `promote_connection`) or max retries are exhausted (cleared in
/// `schedule_retry`).
pub(super) async fn process_pending_retries(&mut self, now_ms: u64) {
if self.retry_pending.is_empty() {
return;
}
let expired: Vec<NodeAddr> = self
.retry_pending
.iter()
.filter_map(|(addr, state)| {
state
.expires_at_ms
.filter(|expires_at_ms| now_ms >= *expires_at_ms)
.map(|_| *addr)
})
.collect();
for node_addr in expired {
self.retry_pending.remove(&node_addr);
info!(
peer = %self.peer_display_name(&node_addr),
"Retry window expired, dropping pending retry state"
);
}
if self.retry_pending.is_empty() {
return;
}
if !self.outbound_admission_check() {
debug!(
peers = self.peers.len(),
max_peers = self.max_peers(),
retry_pending = self.retry_pending.len(),
"Suppressing auto-reconnect retries: at capacity"
);
return;
}
// Collect retries that are due
let due: Vec<NodeAddr> = self
.retry_pending
.iter()
.filter(|(_, state)| now_ms >= state.retry_after_ms)
.map(|(addr, _)| *addr)
.collect();
let deferred = due.len().saturating_sub(MAX_RETRY_CONNECTIONS_PER_TICK);
if deferred > 0 {
debug!(
due = due.len(),
processing = MAX_RETRY_CONNECTIONS_PER_TICK,
deferred,
"Retry processing budget exhausted; deferring remaining peers"
);
}
for node_addr in due.into_iter().take(MAX_RETRY_CONNECTIONS_PER_TICK) {
// Peer may have connected inbound while we waited
if self.peers.contains_key(&node_addr) {
self.retry_pending.remove(&node_addr);
continue;
}
let state = match self.retry_pending.get(&node_addr) {
Some(s) => s,
None => continue,
};
debug!(
peer = %self.peer_display_name(&node_addr),
retry = state.retry_count,
"Attempting connection retry"
);
let peer_config = state.peer_config.clone();
// Refresh the peer's overlay advert before retrying. The cache is
// read-only on hit (see fetch_advert), so every retry without a
// refetch dials the same cached endpoint — and the most common
// reason a peer ended up in retry_pending is that the cached
// endpoint just stopped working (NAT rebind, port change, peer
// restart on a different port). Without this refresh the retry
// loop dials the same dead address forever.
//
// refetch_advert_for_stale_check uses the relay's advert as
// ground truth: replaces the cache if there's a newer one,
// evicts if the relay has nothing, otherwise leaves it. Cheap
// (one Filter fetch with 2s timeout) and bounded by the retry
// backoff cadence.
if let Some(bootstrap) = self.nostr_rendezvous.engine_arc() {
let _ = bootstrap
.refetch_advert_for_stale_check(&peer_config.npub)
.await;
}
match self.initiate_peer_connection(&peer_config).await {
Ok(()) => {
// Push retry_after_ms past the handshake timeout window so
// we don't re-fire on the next tick. If the handshake
// succeeds, promote_connection() clears retry_pending. If
// it times out, check_timeouts() calls schedule_retry()
// which bumps the counter and applies proper backoff.
let hs_timeout_ms = self.config().node.rate_limit.handshake_timeout_secs * 1000;
if let Some(state) = self.retry_pending.get_mut(&node_addr) {
state.retry_after_ms = now_ms + hs_timeout_ms;
}
debug!(
peer = %self.peer_display_name(&node_addr),
"Retry connection initiated, suppressing re-fire for {}s",
self.config().node.rate_limit.handshake_timeout_secs,
);
}
Err(e) => {
warn!(
peer = %self.peer_display_name(&node_addr),
error = %e,
"Retry connection initiation failed"
);
// No-transport failures usually mean the cached overlay
// advert is stale (peer rebound NAT, switched relay, etc.).
// The advert cache is read-only inside fetch_advert, so
// every retry returns the same dead address until the
// entry expires. Force a re-fetch so the next retry tick
// picks up fresh endpoints.
if matches!(e, NodeError::NoTransportForType(_))
&& let Some(bootstrap) = self.nostr_rendezvous.engine_arc()
{
let npub = peer_config.npub.clone();
tokio::spawn(async move {
let _ = bootstrap.refetch_advert_for_stale_check(&npub).await;
});
}
// Immediate failure counts as an attempt — schedule next retry
// (reconnect flag is preserved on existing retry_pending entry)
self.schedule_retry(node_addr, now_ms);
}
}
}
}
}