//! Integration tests for end-to-end Noise IK handshake scenarios. use super::*; #[tokio::test] async fn test_two_node_handshake_udp() { use crate::config::UdpConfig; use crate::transport::udp::UdpTransport; use crate::node::wire::{build_encrypted, build_established_header, build_msg1, prepend_inner_header}; use tokio::time::{timeout, Duration}; // === Setup: Two nodes with UDP transports on localhost === let mut node_a = make_node(); let mut node_b = make_node(); let transport_id_a = TransportId::new(1); let transport_id_b = TransportId::new(1); let udp_config = UdpConfig { bind_addr: Some("127.0.0.1:0".to_string()), mtu: Some(1280), ..Default::default() }; let (packet_tx_a, mut packet_rx_a) = packet_channel(64); let (packet_tx_b, mut packet_rx_b) = packet_channel(64); let mut transport_a = UdpTransport::new(transport_id_a, None, udp_config.clone(), packet_tx_a); let mut transport_b = UdpTransport::new(transport_id_b, None, udp_config, packet_tx_b); transport_a.start_async().await.unwrap(); transport_b.start_async().await.unwrap(); let addr_a = transport_a.local_addr().unwrap(); let addr_b = transport_b.local_addr().unwrap(); let remote_addr_b = TransportAddr::from_string(&addr_b.to_string()); let remote_addr_a = TransportAddr::from_string(&addr_a.to_string()); node_a .transports .insert(transport_id_a, TransportHandle::Udp(transport_a)); node_b .transports .insert(transport_id_b, TransportHandle::Udp(transport_b)); // === Phase 1: Node A initiates handshake to Node B === // Create peer identity for B (must use full key for ECDH parity) let peer_b_identity = PeerIdentity::from_pubkey_full(node_b.identity.pubkey_full()); let peer_b_node_addr = *peer_b_identity.node_addr(); let link_id_a = node_a.allocate_link_id(); let mut conn_a = PeerConnection::outbound( link_id_a, peer_b_identity, 1000, ); // Allocate session index for A's outbound let our_index_a = node_a.index_allocator.allocate().unwrap(); // Start handshake (generates Noise IK msg1) let our_keypair_a = node_a.identity.keypair(); let noise_msg1 = conn_a.start_handshake(our_keypair_a, 1000).unwrap(); conn_a.set_our_index(our_index_a); conn_a.set_transport_id(transport_id_a); conn_a.set_source_addr(remote_addr_b.clone()); // Build wire msg1 and track in node state let wire_msg1 = build_msg1(our_index_a, &noise_msg1); let link_a = Link::connectionless( link_id_a, transport_id_a, remote_addr_b.clone(), LinkDirection::Outbound, Duration::from_millis(100), ); node_a.links.insert(link_id_a, link_a); node_a.connections.insert(link_id_a, conn_a); node_a.pending_outbound.insert( (transport_id_a, our_index_a.as_u32()), link_id_a, ); // Send msg1 from A to B over UDP let transport = node_a.transports.get(&transport_id_a).unwrap(); transport .send(&remote_addr_b, &wire_msg1) .await .expect("Failed to send msg1"); // === Phase 2: Node B receives msg1, sends msg2, promotes === let packet_b = timeout(Duration::from_secs(1), packet_rx_b.recv()) .await .expect("Timeout waiting for msg1") .expect("Channel closed"); node_b.handle_msg1(packet_b).await; // Verify B promoted the inbound connection let peer_a_node_addr = *PeerIdentity::from_pubkey_full( node_a.identity.pubkey_full(), ) .node_addr(); assert_eq!(node_b.peer_count(), 1, "Node B should have 1 peer after msg1"); let peer_a_on_b = node_b .get_peer(&peer_a_node_addr) .expect("Node B should have peer A"); assert!( peer_a_on_b.has_session(), "Peer A on B should have NoiseSession" ); let our_index_b = peer_a_on_b.our_index().expect("B should have our_index"); assert!( node_b .peers_by_index .contains_key(&(transport_id_b, our_index_b.as_u32())), "Node B peers_by_index should be populated" ); // === Phase 3: Node A receives msg2, completes handshake, promotes === let packet_a = timeout(Duration::from_secs(1), packet_rx_a.recv()) .await .expect("Timeout waiting for msg2") .expect("Channel closed"); node_a.handle_msg2(packet_a).await; // Verify A promoted the outbound connection assert_eq!(node_a.peer_count(), 1, "Node A should have 1 peer after msg2"); let peer_b_on_a = node_a .get_peer(&peer_b_node_addr) .expect("Node A should have peer B"); assert!( peer_b_on_a.has_session(), "Peer B on A should have NoiseSession" ); assert_eq!( peer_b_on_a.our_index(), Some(our_index_a), "Peer B on A should have our_index matching what we allocated" ); assert!( node_a .peers_by_index .contains_key(&(transport_id_a, our_index_a.as_u32())), "Node A peers_by_index should be populated" ); // === Phase 4: Encrypted frame A → B === // A encrypts a test message and sends to B // Prepend inner header (timestamp + msg_type) as the real send path does let msg_a = b"\x10test from A"; // msg_type 0x10 (TreeAnnounce) + dummy payload let inner_a = prepend_inner_header(0, msg_a); let peer_b = node_a.get_peer_mut(&peer_b_node_addr).unwrap(); let their_index_b = peer_b.their_index().expect("A should know B's index"); let session_a = peer_b.noise_session_mut().unwrap(); let counter_a = session_a.current_send_counter(); let header_a = build_established_header(their_index_b, counter_a, 0, inner_a.len() as u16); let ciphertext_a = session_a.encrypt_with_aad(&inner_a, &header_a).unwrap(); let wire_encrypted = build_encrypted(&header_a, &ciphertext_a); let transport = node_a.transports.get(&transport_id_a).unwrap(); transport .send(&remote_addr_b, &wire_encrypted) .await .expect("Failed to send encrypted frame"); // B receives and decrypts let encrypted_packet_b = timeout(Duration::from_secs(1), packet_rx_b.recv()) .await .expect("Timeout waiting for encrypted frame") .expect("Channel closed"); node_b.handle_encrypted_frame(encrypted_packet_b).await; // Verify B's peer was touched (last_seen updated) let peer_a = node_b.get_peer(&peer_a_node_addr).unwrap(); assert!( peer_a.is_healthy(), "Peer A on B should still be healthy after receiving encrypted frame" ); // === Phase 5: Encrypted frame B → A === // Prepend inner header (timestamp + msg_type) as the real send path does let msg_b = b"\x10test from B"; // msg_type 0x10 (TreeAnnounce) + dummy payload let inner_b = prepend_inner_header(0, msg_b); let peer_a = node_b.get_peer_mut(&peer_a_node_addr).unwrap(); let their_index_a = peer_a.their_index().expect("B should know A's index"); let session_b = peer_a.noise_session_mut().unwrap(); let counter_b = session_b.current_send_counter(); let header_b = build_established_header(their_index_a, counter_b, 0, inner_b.len() as u16); let ciphertext_b = session_b.encrypt_with_aad(&inner_b, &header_b).unwrap(); let wire_encrypted_b = build_encrypted(&header_b, &ciphertext_b); let transport = node_b.transports.get(&transport_id_b).unwrap(); transport .send(&remote_addr_a, &wire_encrypted_b) .await .expect("Failed to send encrypted frame B→A"); // A receives and decrypts let encrypted_packet_a = timeout(Duration::from_secs(1), packet_rx_a.recv()) .await .expect("Timeout waiting for encrypted frame B→A") .expect("Channel closed"); node_a.handle_encrypted_frame(encrypted_packet_a).await; // Verify A's peer was touched let peer_b = node_a.get_peer(&peer_b_node_addr).unwrap(); assert!( peer_b.is_healthy(), "Peer B on A should still be healthy after receiving encrypted frame" ); // Clean up transports for (_, t) in node_a.transports.iter_mut() { t.stop().await.ok(); } for (_, t) in node_b.transports.iter_mut() { t.stop().await.ok(); } } /// Integration test: two nodes complete a handshake via run_rx_loop. /// /// Unlike test_two_node_handshake_udp which calls handle_msg1/handle_msg2 /// directly, this test exercises the full rx loop dispatch path: /// UDP socket → packet channel → run_rx_loop → process_packet → /// discriminator dispatch → handler. #[tokio::test] async fn test_run_rx_loop_handshake() { use crate::config::UdpConfig; use crate::transport::udp::UdpTransport; use crate::node::wire::build_msg1; use tokio::time::Duration; // === Setup: Two nodes with UDP transports on localhost === let mut node_a = make_node(); let mut node_b = make_node(); let transport_id_a = TransportId::new(1); let transport_id_b = TransportId::new(1); let udp_config = UdpConfig { bind_addr: Some("127.0.0.1:0".to_string()), mtu: Some(1280), ..Default::default() }; let (packet_tx_a, packet_rx_a) = packet_channel(64); let (packet_tx_b, packet_rx_b) = packet_channel(64); let mut transport_a = UdpTransport::new(transport_id_a, None, udp_config.clone(), packet_tx_a); let mut transport_b = UdpTransport::new(transport_id_b, None, udp_config, packet_tx_b); transport_a.start_async().await.unwrap(); transport_b.start_async().await.unwrap(); let addr_b = transport_b.local_addr().unwrap(); let remote_addr_b = TransportAddr::from_string(&addr_b.to_string()); node_a .transports .insert(transport_id_a, TransportHandle::Udp(transport_a)); node_b .transports .insert(transport_id_b, TransportHandle::Udp(transport_b)); // Store packet_rx on nodes for run_rx_loop node_a.packet_rx = Some(packet_rx_a); node_b.packet_rx = Some(packet_rx_b); // Set node state to Running (transports need to be operational) node_a.state = NodeState::Running; node_b.state = NodeState::Running; // === Phase 1: Node A initiates handshake to Node B === let peer_b_identity = PeerIdentity::from_pubkey_full(node_b.identity.pubkey_full()); let peer_b_node_addr = *peer_b_identity.node_addr(); let link_id_a = node_a.allocate_link_id(); let mut conn_a = PeerConnection::outbound( link_id_a, peer_b_identity, 1000, ); let our_index_a = node_a.index_allocator.allocate().unwrap(); let our_keypair_a = node_a.identity.keypair(); let noise_msg1 = conn_a.start_handshake(our_keypair_a, 1000).unwrap(); conn_a.set_our_index(our_index_a); conn_a.set_transport_id(transport_id_a); conn_a.set_source_addr(remote_addr_b.clone()); let wire_msg1 = build_msg1(our_index_a, &noise_msg1); let link_a = Link::connectionless( link_id_a, transport_id_a, remote_addr_b.clone(), LinkDirection::Outbound, Duration::from_millis(100), ); node_a.links.insert(link_id_a, link_a); node_a.connections.insert(link_id_a, conn_a); node_a.pending_outbound.insert( (transport_id_a, our_index_a.as_u32()), link_id_a, ); // Send msg1 from A to B over real UDP let transport = node_a.transports.get(&transport_id_a).unwrap(); transport .send(&remote_addr_b, &wire_msg1) .await .expect("Failed to send msg1"); // Small delay to ensure msg1 is received by B's transport tokio::time::sleep(Duration::from_millis(50)).await; // === Phase 2: Run Node B's rx loop (processes msg1, sends msg2) === // // This is the key difference from test_two_node_handshake_udp: // instead of calling handle_msg1() directly, we run the full rx loop // which dispatches based on the common prefix phase field. tokio::select! { result = node_b.run_rx_loop() => { panic!("Node B rx loop exited unexpectedly: {:?}", result); } _ = tokio::time::sleep(Duration::from_millis(500)) => { // Timeout: rx loop processed available packets } } // Verify Node B promoted the inbound connection via rx loop dispatch let peer_a_node_addr = *PeerIdentity::from_pubkey_full( node_a.identity.pubkey_full(), ) .node_addr(); assert_eq!(node_b.peer_count(), 1, "Node B should have 1 peer after rx loop processed msg1"); let peer_a_on_b = node_b .get_peer(&peer_a_node_addr) .expect("Node B should have peer A"); assert!( peer_a_on_b.has_session(), "Peer A on B should have NoiseSession" ); let our_index_b = peer_a_on_b.our_index().expect("B should have our_index"); assert!( peer_a_on_b.their_index().is_some(), "B should have their_index" ); assert!( node_b .peers_by_index .contains_key(&(transport_id_b, our_index_b.as_u32())), "Node B peers_by_index should be populated" ); // === Phase 3: Run Node A's rx loop (processes msg2) === // // msg2 was sent by Node B during its rx loop processing of msg1. // It arrived at A's UDP transport, which forwarded it to A's packet channel. tokio::select! { result = node_a.run_rx_loop() => { panic!("Node A rx loop exited unexpectedly: {:?}", result); } _ = tokio::time::sleep(Duration::from_millis(500)) => { // Timeout: rx loop processed msg2 } } // Verify Node A promoted the outbound connection via rx loop dispatch assert_eq!(node_a.peer_count(), 1, "Node A should have 1 peer after rx loop processed msg2"); let peer_b_on_a = node_a .get_peer(&peer_b_node_addr) .expect("Node A should have peer B"); assert!( peer_b_on_a.has_session(), "Peer B on A should have NoiseSession" ); assert_eq!( peer_b_on_a.our_index(), Some(our_index_a), "Peer B on A should have our_index matching what we allocated" ); assert!( peer_b_on_a.their_index().is_some(), "A should know B's index" ); assert!( node_a .peers_by_index .contains_key(&(transport_id_a, our_index_a.as_u32())), "Node A peers_by_index should be populated" ); // Clean up transports for (_, t) in node_a.transports.iter_mut() { t.stop().await.ok(); } for (_, t) in node_b.transports.iter_mut() { t.stop().await.ok(); } } /// Integration test: simultaneous cross-connection (both nodes initiate). /// /// Simulates the live scenario where both nodes have auto_connect to each other. /// Both send msg1 simultaneously, creating a cross-connection that must be /// resolved by the tie-breaker rule. Exercises the addr_to_link fix that allows /// inbound msg1 when an outbound link to the same address already exists. #[tokio::test] async fn test_cross_connection_both_initiate() { use crate::config::UdpConfig; use crate::transport::udp::UdpTransport; use crate::node::wire::build_msg1; use tokio::time::{timeout, Duration}; // === Setup: Two nodes with UDP transports on localhost === let mut node_a = make_node(); let mut node_b = make_node(); let transport_id_a = TransportId::new(1); let transport_id_b = TransportId::new(1); let udp_config = UdpConfig { bind_addr: Some("127.0.0.1:0".to_string()), mtu: Some(1280), ..Default::default() }; let (packet_tx_a, mut packet_rx_a) = packet_channel(64); let (packet_tx_b, mut packet_rx_b) = packet_channel(64); let mut transport_a = UdpTransport::new(transport_id_a, None, udp_config.clone(), packet_tx_a); let mut transport_b = UdpTransport::new(transport_id_b, None, udp_config, packet_tx_b); transport_a.start_async().await.unwrap(); transport_b.start_async().await.unwrap(); let addr_a = transport_a.local_addr().unwrap(); let addr_b = transport_b.local_addr().unwrap(); let remote_addr_b = TransportAddr::from_string(&addr_b.to_string()); let remote_addr_a = TransportAddr::from_string(&addr_a.to_string()); node_a .transports .insert(transport_id_a, TransportHandle::Udp(transport_a)); node_b .transports .insert(transport_id_b, TransportHandle::Udp(transport_b)); // Peer identities (must use full key for ECDH parity) let peer_b_identity = PeerIdentity::from_pubkey_full(node_b.identity.pubkey_full()); let peer_b_node_addr = *peer_b_identity.node_addr(); let peer_a_identity = PeerIdentity::from_pubkey_full(node_a.identity.pubkey_full()); let peer_a_node_addr = *peer_a_identity.node_addr(); // === Phase 1: Both nodes initiate handshakes (simulate auto_connect) === // Node A initiates to Node B let link_id_a_out = node_a.allocate_link_id(); let mut conn_a = PeerConnection::outbound(link_id_a_out, peer_b_identity, 1000); let our_index_a = node_a.index_allocator.allocate().unwrap(); let our_keypair_a = node_a.identity.keypair(); let noise_msg1_a = conn_a.start_handshake(our_keypair_a, 1000).unwrap(); conn_a.set_our_index(our_index_a); conn_a.set_transport_id(transport_id_a); conn_a.set_source_addr(remote_addr_b.clone()); let wire_msg1_a = build_msg1(our_index_a, &noise_msg1_a); let link_a_out = Link::connectionless( link_id_a_out, transport_id_a, remote_addr_b.clone(), LinkDirection::Outbound, Duration::from_millis(100), ); node_a.links.insert(link_id_a_out, link_a_out); node_a.addr_to_link.insert((transport_id_a, remote_addr_b.clone()), link_id_a_out); node_a.connections.insert(link_id_a_out, conn_a); node_a.pending_outbound.insert((transport_id_a, our_index_a.as_u32()), link_id_a_out); // Node B initiates to Node A let link_id_b_out = node_b.allocate_link_id(); let mut conn_b = PeerConnection::outbound(link_id_b_out, peer_a_identity, 1000); let our_index_b = node_b.index_allocator.allocate().unwrap(); let our_keypair_b = node_b.identity.keypair(); let noise_msg1_b = conn_b.start_handshake(our_keypair_b, 1000).unwrap(); conn_b.set_our_index(our_index_b); conn_b.set_transport_id(transport_id_b); conn_b.set_source_addr(remote_addr_a.clone()); let wire_msg1_b = build_msg1(our_index_b, &noise_msg1_b); let link_b_out = Link::connectionless( link_id_b_out, transport_id_b, remote_addr_a.clone(), LinkDirection::Outbound, Duration::from_millis(100), ); node_b.links.insert(link_id_b_out, link_b_out); node_b.addr_to_link.insert((transport_id_b, remote_addr_a.clone()), link_id_b_out); node_b.connections.insert(link_id_b_out, conn_b); node_b.pending_outbound.insert((transport_id_b, our_index_b.as_u32()), link_id_b_out); // Both send msg1 over UDP let transport = node_a.transports.get(&transport_id_a).unwrap(); transport.send(&remote_addr_b, &wire_msg1_a).await.expect("A send msg1"); let transport = node_b.transports.get(&transport_id_b).unwrap(); transport.send(&remote_addr_a, &wire_msg1_b).await.expect("B send msg1"); // === Phase 2: Both nodes receive the other's msg1 === // Before the fix, addr_to_link would reject these because outbound links // already exist for these addresses. // B receives A's msg1 let packet_at_b = timeout(Duration::from_secs(1), packet_rx_b.recv()) .await.expect("Timeout").expect("Channel closed"); node_b.handle_msg1(packet_at_b).await; // B should have promoted the inbound connection assert_eq!(node_b.peer_count(), 1, "Node B should have 1 peer after processing A's msg1"); assert!(node_b.get_peer(&peer_a_node_addr).is_some(), "Node B should have peer A"); // A receives B's msg1 let packet_at_a = timeout(Duration::from_secs(1), packet_rx_a.recv()) .await.expect("Timeout").expect("Channel closed"); node_a.handle_msg1(packet_at_a).await; // A should have promoted the inbound connection assert_eq!(node_a.peer_count(), 1, "Node A should have 1 peer after processing B's msg1"); assert!(node_a.get_peer(&peer_b_node_addr).is_some(), "Node A should have peer B"); // === Phase 3: Both nodes receive msg2 responses === // The msg2 was sent during handle_msg1 processing. When handle_msg2 // processes it, it will detect the cross-connection and resolve. // A receives B's msg2 (response to A's original msg1) let msg2_at_a = timeout(Duration::from_secs(1), packet_rx_a.recv()) .await.expect("Timeout waiting for msg2 at A").expect("Channel closed"); node_a.handle_msg2(msg2_at_a).await; // B receives A's msg2 (response to B's original msg1) let msg2_at_b = timeout(Duration::from_secs(1), packet_rx_b.recv()) .await.expect("Timeout waiting for msg2 at B").expect("Channel closed"); node_b.handle_msg2(msg2_at_b).await; // === Verification === // Both nodes should have exactly 1 peer each after cross-connection resolution assert_eq!(node_a.peer_count(), 1, "Node A should have exactly 1 peer after cross-connection"); assert_eq!(node_b.peer_count(), 1, "Node B should have exactly 1 peer after cross-connection"); let peer_b_on_a = node_a.get_peer(&peer_b_node_addr).expect("A should have peer B"); let peer_a_on_b = node_b.get_peer(&peer_a_node_addr).expect("B should have peer A"); assert!(peer_b_on_a.has_session(), "Peer B on A should have session"); assert!(peer_a_on_b.has_session(), "Peer A on B should have session"); assert!(peer_b_on_a.can_send(), "Peer B on A should be sendable"); assert!(peer_a_on_b.can_send(), "Peer A on B should be sendable"); // Clean up transports for (_, t) in node_a.transports.iter_mut() { t.stop().await.ok(); } for (_, t) in node_b.transports.iter_mut() { t.stop().await.ok(); } } /// Test that stale handshake connections are cleaned up by check_timeouts(). /// /// Simulates the scenario where a node initiates a handshake to a peer that /// isn't running. The outbound connection should be cleaned up after the /// handshake timeout expires. #[tokio::test] async fn test_stale_connection_cleanup() { let mut node = make_node(); let transport_id = TransportId::new(1); let peer_identity = make_peer_identity(); let remote_addr = TransportAddr::from_string("10.0.0.2:4000"); // Create outbound connection with a timestamp far in the past let past_time_ms = 1000; // A very early timestamp let link_id = node.allocate_link_id(); let mut conn = PeerConnection::outbound(link_id, peer_identity, past_time_ms); // Allocate session index and set transport info let our_index = node.index_allocator.allocate().unwrap(); let our_keypair = node.identity.keypair(); let _noise_msg1 = conn.start_handshake(our_keypair, past_time_ms).unwrap(); conn.set_our_index(our_index); conn.set_transport_id(transport_id); conn.set_source_addr(remote_addr.clone()); // Set up all the state that initiate_peer_connection would create let link = Link::connectionless( link_id, transport_id, remote_addr.clone(), LinkDirection::Outbound, Duration::from_millis(100), ); node.links.insert(link_id, link); node.addr_to_link.insert((transport_id, remote_addr.clone()), link_id); node.connections.insert(link_id, conn); node.pending_outbound.insert((transport_id, our_index.as_u32()), link_id); // Verify state before timeout check assert_eq!(node.connection_count(), 1); assert_eq!(node.link_count(), 1); assert!(node.pending_outbound.contains_key(&(transport_id, our_index.as_u32()))); assert_eq!(node.index_allocator.count(), 1); // Connection was created at time 1000ms. check_timeouts uses SystemTime::now(), // which is far beyond the 30s timeout. The connection should be cleaned up. node.check_timeouts(); // Verify everything was cleaned up assert_eq!(node.connection_count(), 0, "Stale connection should be removed"); assert_eq!(node.link_count(), 0, "Stale link should be removed"); assert!(!node.pending_outbound.contains_key(&(transport_id, our_index.as_u32())), "pending_outbound should be cleaned up"); assert_eq!(node.index_allocator.count(), 0, "Session index should be freed"); assert!(!node.addr_to_link.contains_key(&(transport_id, remote_addr)), "addr_to_link should be cleaned up"); } /// Test that failed connections are cleaned up by check_timeouts(). #[tokio::test] async fn test_failed_connection_cleanup() { let mut node = make_node(); let transport_id = TransportId::new(1); let peer_identity = make_peer_identity(); let remote_addr = TransportAddr::from_string("10.0.0.2:4000"); // Create a connection and mark it failed (simulating a send failure) let now_ms = std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .map(|d| d.as_millis() as u64) .unwrap_or(0); let link_id = node.allocate_link_id(); let mut conn = PeerConnection::outbound(link_id, peer_identity, now_ms); let our_index = node.index_allocator.allocate().unwrap(); let our_keypair = node.identity.keypair(); let _noise_msg1 = conn.start_handshake(our_keypair, now_ms).unwrap(); conn.set_our_index(our_index); conn.set_transport_id(transport_id); conn.set_source_addr(remote_addr.clone()); conn.mark_failed(); // Simulate send failure let link = Link::connectionless( link_id, transport_id, remote_addr.clone(), LinkDirection::Outbound, Duration::from_millis(100), ); node.links.insert(link_id, link); node.addr_to_link.insert((transport_id, remote_addr.clone()), link_id); node.connections.insert(link_id, conn); node.pending_outbound.insert((transport_id, our_index.as_u32()), link_id); assert_eq!(node.connection_count(), 1); // Failed connections should be cleaned up immediately regardless of age node.check_timeouts(); assert_eq!(node.connection_count(), 0, "Failed connection should be removed"); assert_eq!(node.link_count(), 0, "Failed link should be removed"); assert_eq!(node.index_allocator.count(), 0, "Session index should be freed"); }