Session 43: CLI config option and state machine design

Add command-line argument parsing with clap:
- -c/--config option to specify config file path
- Overrides default search path when provided
- Proper error handling for missing/invalid files

Improve logging:
- Peer connection log now uses separate log entries per field
- Better readability with aligned timestamps

Fix ICMPv6 error handling:
- Add multicast destination filter to should_send_icmp_error()
- Router Solicitation packets (ff02::2) now silently dropped
- Add test case for multicast destination

Add phase-based state machine design document:
- Document pattern where lifecycle phases use distinct structs in enum
- PeerSlot::Connecting(PeerConnection) -> PeerSlot::Active(ActivePeer)
- Benefits: type safety, memory efficiency, security
- Describes timeout handling and lookup table requirements
This commit is contained in:
Johnathan Corgan
2026-01-31 23:33:02 +00:00
parent d2851d8406
commit a5a62b3768
7 changed files with 545 additions and 14 deletions
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@@ -18,3 +18,5 @@ Protocol design specifications and analysis for the Federated Interoperable Peer
| [fips-architecture.md](fips-architecture.md) | Software architecture: entities, state machines, transport abstractions, configuration |
| [fips-architecture-review.md](fips-architecture-review.md) | Architecture review issues and resolution status |
| [fips-tun-driver.md](fips-tun-driver.md) | TUN interface driver: reader/writer threads, ICMPv6, packet flow |
| [fips-state-machines.md](fips-state-machines.md) | Phase-based state machine pattern: peer lifecycle, transitions, timeout handling |
| [fips-protocol-flow.md](fips-protocol-flow.md) | Protocol message flow: packet channel, event loop, dispatching |
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# FIPS State Machine Design
This document describes the phase-based state machine pattern used throughout
FIPS, where different lifecycle phases are represented by distinct struct types
wrapped in an enum rather than a single struct with a state field.
## Pattern Overview
### Traditional Approach (Single Struct + State Enum)
```rust
enum PeerState {
Connecting,
Authenticating,
Active,
Disconnected,
}
struct Peer {
identity: PeerIdentity,
state: PeerState,
// Fields needed by ALL states
ephemeral_key: Option<Keypair>, // Only used during auth
session_keys: Option<SessionKeys>, // Only valid when Active
tree_coords: Option<TreeCoordinate>, // Only valid when Active
// ...
}
impl Peer {
fn handle_packet(&mut self, packet: &[u8]) {
match self.state {
PeerState::Connecting => { /* must check we're not Active */ }
PeerState::Active => { /* must check session_keys.is_some() */ }
// ...
}
}
}
```
**Problems:**
- Fields that only apply to certain states are `Option<T>` or uninitialized
- Methods must check state before operating (runtime errors possible)
- Auth-phase secrets (ephemeral keys) persist in memory after auth completes
- Single struct grows to accommodate all phases
### Phase-Based Approach (Enum of Structs)
```rust
/// What the Node stores per peer slot
enum PeerSlot {
Connecting(PeerConnection),
Active(ActivePeer),
}
/// Handles authentication handshake only
struct PeerConnection {
identity: PeerIdentity,
link_id: LinkId,
direction: Direction,
// Handshake-specific state
ephemeral_keypair: Keypair,
remote_ephemeral: Option<PublicKey>,
handshake_hash: [u8; 32],
attempts: u32,
last_sent: Instant,
}
/// Fully authenticated peer
struct ActivePeer {
identity: PeerIdentity,
link_id: LinkId,
session: SessionKeys,
// Routing state
declaration: Option<ParentDeclaration>,
coords: Option<TreeCoordinate>,
inbound_filter: Option<BloomFilter>,
last_seen: Instant,
}
```
**Benefits:**
- Each struct only contains fields relevant to that phase
- Methods can't be called in wrong state (compile-time safety)
- Ephemeral keys automatically dropped when `PeerConnection``ActivePeer`
- Each phase struct is smaller, simpler, independently testable
## Transition Pattern
Phase transitions return the new phase, consuming the old:
```rust
impl PeerConnection {
/// Handle incoming packet during handshake
fn handle_packet(self, packet: &[u8]) -> ConnectionResult {
// Parse and validate...
match self.state {
HandshakeState::WaitingForResponse => {
// Verify response, derive session keys
let session = self.derive_session_keys(&response);
ConnectionResult::Authenticated {
peer: ActivePeer {
identity: self.identity,
link_id: self.link_id,
session,
declaration: None,
coords: None,
inbound_filter: None,
last_seen: Instant::now(),
},
}
}
// ...
}
}
}
enum ConnectionResult {
/// Stay in connecting phase, send this response
Continue(Vec<u8>),
/// Auth complete, here's the active peer
Authenticated { peer: ActivePeer },
/// Auth failed
Failed(String),
}
```
The Node's event loop handles the transition:
```rust
fn handle_packet(&mut self, link_id: LinkId, packet: &[u8]) {
let slot = self.peers.get_mut(&link_id);
match slot {
PeerSlot::Connecting(conn) => {
// Note: take() to move ownership for transition
let conn = std::mem::take(conn);
match conn.handle_packet(packet) {
ConnectionResult::Continue(response) => {
*slot = PeerSlot::Connecting(conn);
self.send(link_id, response);
}
ConnectionResult::Authenticated { peer } => {
*slot = PeerSlot::Active(peer);
self.on_peer_active(link_id);
}
ConnectionResult::Failed(reason) => {
self.peers.remove(&link_id);
warn!(%reason, "Peer auth failed");
}
}
}
PeerSlot::Active(peer) => {
let actions = peer.handle_packet(packet);
self.execute(actions);
}
}
}
```
## Timeout Handling
Each phase struct tracks its own timing. The Node's event loop periodically
scans for timeouts:
```rust
impl PeerConnection {
fn check_timeout(&mut self, now: Instant) -> TimeoutResult {
if now.duration_since(self.last_sent) < HANDSHAKE_TIMEOUT {
return TimeoutResult::Ok;
}
self.attempts += 1;
if self.attempts > MAX_HANDSHAKE_ATTEMPTS {
return TimeoutResult::GiveUp;
}
self.last_sent = now;
TimeoutResult::Retry(self.build_retry_packet())
}
}
enum TimeoutResult {
Ok,
Retry(Vec<u8>),
GiveUp,
}
```
Node event loop (simple periodic scan):
```rust
loop {
select! {
packet = packet_rx.recv() => { /* dispatch */ }
_ = interval.tick() => {
let now = Instant::now();
let mut to_remove = vec![];
for (id, slot) in &mut self.peers {
if let PeerSlot::Connecting(conn) = slot {
match conn.check_timeout(now) {
TimeoutResult::Retry(packet) => {
self.send(conn.link_id, packet);
}
TimeoutResult::GiveUp => {
to_remove.push(*id);
}
TimeoutResult::Ok => {}
}
}
}
for id in to_remove {
self.peers.remove(&id);
}
}
}
}
```
## Application in FIPS
### Peer Lifecycle
```text
PeerSlot::Connecting(PeerConnection)
│ AuthInit/AuthResponse exchange
│ Noise KK handshake
PeerSlot::Active(ActivePeer)
│ Link failure / explicit disconnect
[removed from peers map]
```
**PeerConnection** contains:
- Noise handshake state (ephemeral keys, handshake hash)
- Retry tracking (attempts, last_sent)
- Direction (Inbound vs Outbound)
**ActivePeer** contains:
- Session keys (for encrypt/decrypt)
- Tree position (declaration, coordinates)
- Bloom filter (what's reachable through this peer)
- Statistics (last_seen, link_stats)
### Link Lifecycle (Connection-Oriented Transports)
For transports like Tor that require connection setup:
```rust
enum LinkSlot {
Connecting(LinkConnection),
Established(EstablishedLink),
}
struct LinkConnection {
transport_id: TransportId,
remote_addr: TransportAddr,
connect_started: Instant,
// Tor circuit build state, etc.
}
struct EstablishedLink {
transport_id: TransportId,
remote_addr: TransportAddr,
// I/O handles
writer: TorWriter,
// Stats
established_at: Instant,
}
```
For connectionless transports (UDP), links are immediately "established" -
no `LinkConnection` phase needed.
### Node Lifecycle
```rust
enum NodePhase {
Created(CreatedNode),
Starting(StartingNode),
Running(RunningNode),
Stopping(StoppingNode),
}
```
Currently the Node uses a simpler `NodeState` enum because startup/shutdown
are brief and don't need complex per-phase logic. Phase-based approach would
be useful if startup involved multi-step async operations with retries.
### Transport Lifecycle
```rust
enum TransportPhase {
Configured(ConfiguredTransport),
Starting(StartingTransport),
Up(UpTransport),
Failed(FailedTransport),
}
```
Again, currently simpler because transport startup is straightforward.
Would be valuable for transports with complex initialization (Tor bootstrap).
## When to Use This Pattern
**Use phase-based structs when:**
- Different phases have different fields (auth secrets vs session keys)
- Phase-specific logic is complex enough to benefit from isolation
- Security-sensitive data should be dropped after phase completion
- You want compile-time enforcement of valid operations per phase
**Use simple state enum when:**
- All phases share the same fields
- Phase transitions are simple (just flip a flag)
- The struct is small and phase logic is trivial
## Lookup Tables
When using `PeerSlot` enum, need reverse lookups for packet dispatch:
```rust
struct Node {
// Primary storage
peers: HashMap<NodeId, PeerSlot>,
// Reverse lookup: (transport, remote_addr) → NodeId
// Needed because ReceivedPacket has addr, not NodeId
addr_to_peer: HashMap<(TransportId, TransportAddr), NodeId>,
}
```
For inbound connections from unknown addresses:
1. Parse packet → extract sender's identity (in AuthInit)
2. Create new PeerConnection
3. Add to `peers` and `addr_to_peer`
## Summary
The phase-based state machine pattern provides:
1. **Type safety** - Can't call auth methods on active peer
2. **Memory efficiency** - Phase-specific data dropped on transition
3. **Clarity** - Each struct is focused and comprehensible
4. **Security** - Ephemeral keys don't linger after auth
5. **Testability** - Each phase testable in isolation
The cost is slightly more complex transition handling in the event loop,
but this is offset by simpler per-phase logic.