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The dark/light color builders left the Material3 neutral roles (background, surface, the surfaceContainer ramp, surfaceVariant, outline and the neutral on-colors) at Material's baseline, which is violet-tinted. That produced a faint purple wash on backgrounds, cards, dividers and secondary text that did not follow the user-selected accent. Replace them with hue-free greys that keep Material's lightness, so contrast is unchanged while the chrome reads as neutral. Accent-derived roles (primary/secondary/tertiary and their containers) are untouched and still drive the themed surfaces. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D1F9jXNwRGTP8qmsV3Wd69