Files
amethyst/commons
Vitor PamplonaandClaude Opus 4.7 d21eb0e226 fix nests room host UX: visible toasts, promote propagation, edit-sheet keyboard, reaction animation
This commit bundles several issues surfaced while testing host actions
inside an audio room.

NestActivity didn't mount `DisplayErrorMessages`, so every toast emitted
by nest code (promote, demote, kick, force-mute, errors) queued into a
StateFlow whose only collector lives in MainActivity. Mounted it inside
NestActivity.setContent so toasts now render in front of the room UI —
same way the leave-confirmation AlertDialog already does.

Host actions used to fire a synchronous "Promoted X" toast regardless of
whether `signAndComputeBroadcast` actually completed. Silent signer
failures (TimedOut, ManuallyUnauthorized, CouldNotPerform, etc. — all
Log.w-only in launchSigner) were invisible from the host's POV. Replaced
with a coroutine-bound failure toast that surfaces the exception class
+ message; success is implicit via the UI update.

The real cause of "promoted user stays in audience tab" turned out to be
stale presence: a kind-10312 emitted before the role grant (with
onstage=0) was pinning the freshly-promoted speaker to the audience tab.
buildParticipantGrid now takes a `roleGrantSec` parameter (the
kind-30312 created_at) and treats presence as authoritative only when
strictly newer. Pinned with two new tests covering both the
stale-ignore and fresh-respect cases. The leave-stage-on-another-client
flow keeps working because that emits a fresh onstage=0.

RoomParticipantActions.rebuild now uses
`(original.createdAt + 1L).coerceAtLeast(now())` so a same-second
promote→demote can't tie-break the wrong way under NIP-01's lowest-id
rule.

EditNestSheet's bottom row got squashed when the keyboard appeared —
the form fields couldn't shrink, so the Save/Cancel/Close row took the
hit. Split into a scrollable form column + sticky action row, wrapped
the outer column in imePadding.

SpeakerReactionOverlay was driving drift on a 100 ms `delay` loop over
the 10 s eviction window — produced 0.16 dp per tick (visibly stepped)
and the chip barely moved before disappearing. Replaced with
`Animatable.animateTo` on Compose's frame clock and a 6 s duration so
the chip pops, lingers visibly, then drifts up and fades.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 08:45:20 -04:00
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