mirror of
https://github.com/vitorpamplona/amethyst.git
synced 2026-08-10 16:33:27 +00:00
- Dedup incoming events by ID (bounded LRU set of 500) to prevent redundant processing when multiple relays deliver the same event - Filter non-chess kind 30 events early (isStart=false, isMove=false) - Guard handleGameAccepted with recentlyLoadedGames check to prevent N concurrent relay fetches when N move events arrive for same game